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  1. #1
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Jackastheripper View Post
    If this happens, it needs to be done like the original Maat fights where it is a beast and you feel like you really accomplished something by doing it. Capped skills, knowledge of the job (no aby 99's flying through this fight), and solo (no subjob maybe just like the original Maat fight?) is an absolute must to beat it. I wanna hear some whining about how hard it is!!!!

    Maybe as a secondary bonus (outside of JA/WS/Spell) a cool house decoration for your MH for bragging rights as well. they could also give a job specific bonus (like the mog house aura) to the job when you have it set as the main job Examples:

    DRG: Wyvern Perch - when in your MH, your Wyvern will be sitting on perch and maybe fly off it a little. Bonus to wyvern HP or jump damage bonus

    SAM: Katana Stand - traditional 3 katana set (maybe skinned to look like Tenzens Pheonix?) on a stand. Bonus to Zanshin rate/damage

    PUP: Automaton Display Stand - Your automaton will be displayed in your MH. Bonus to Auto stats/accuracies

    MNK: Zen Shrine - a small shrine with burning incense and a bell (that rings?) to help center Chi. Bonus to counter/kick rates and damage

    SCH: Adventurers Chronicles - Book on a stand that allows the player to watch any CS's they have experienced from their MH (maybe change their title?). Bonus to white/black magic skills or form/storm bounses.

    BRD: Phonograph - A record player that allows you to pick and play from a selection of FFXI music in your MH. Bonus to all musical skill ratings (why they only have C skill ratings in all music is beyond me).

    SMN: Astral Projector - a small projector (think like a small hologram) that cycles through your available summons (avatars/spirits). Bonus to recast delay/elemental siphon/perp cost.

    These are just a few I came up with real quick. I think that beating a fight like this is the equal to capping out a craft as much as it needs to have something to show off your accomplishments!!
    SCH one is probably not possible. The menu alone would probably break the game.
    BRD one is already in the game, except you get a random song rather then a chosen on.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    THF: Burglar's Tools - Steal, Mug and Despoil +1.

    (Mug+1 adds 1 Gil mugged)

    Because you know, THF Can never get anything worthwhile, or FFXI as we know it would implode backwards.
    .
    .
    .



    But on a serious note, I really like that idea. Wyvern Item needs to be changed, as, a quick search of FFXIAH will tell you, Wyvern Perch is the name of a Staff. However, the idea of this is all really nice. And that being, Job Specific/Oriented Furniture.

    Also, there is already a "Sword display set" - its a Smithing(?) Crafting recipe. - And a BRD Phonograph, Its a player of some sort, Got it with some book or Vana'fest or something.

    P.S - BRD has a C in skill because when using an Instrument, It combined both Singing + Wind/String skill together for your total M.acc - So they technically have an "S" Rank, well beyond normal A+.

    Also, If i had to make one for ever Job?


    WAR: Viking's Tidings - A Display set of Viking-Esque armor on a stand, Helm and all, With a large Great Axe on its back - Boosts The efficiency of WAR job Abilities by 5%*
    *5% more Enmity for voke, 1.25% more Attack for Berserk, 1.25% more Acc from Agg etc etc.

    MNK: Qi Shrine (I liked yours) - A small shrine with a candle. Boosts the Efficiency of MNK Job Abilities by 5%
    *+5% Chi Blast Damage, +~2 Acc/eva to Dodge/focus, +1% Attack to Boost, +2.5% To Counterstance, etc.

    THF: Burglar's Tools - An assorted display of Tools and items necessary for any THF - Increases Efficiency of THF Job Abilities by 5%.
    *SA/TA Damage +5%, Steal/Despoil Accuracy +5%, Feint Potency +2.5%, etc.

    RDM: Tome of Wisdom - A Tome written by the first man to combined the Black and White Magics(Name TBD), Contains all of his findings - Increases The Effectiveness of Magic*
    (Magic Accuracy/Attack+5%, Fast Cast +5%)

    WHM: Shield and Hammer: Signifies the Will to Heal,(Shield) and the fury to protect(Hammer), Do not anger the Healer - Increases the Effectiveness of Magic*
    *(Cure Potency +5%(Beyond Cap), Protect/Shell Potency+5%, Barspells, etc)

    BLM: Shrouded Jewel: A Clear jewel with Swirling chatoyant lights inside it. Represents the Elemental forces of nature - Increases the Effectiveness of Magic*
    (Magic Accuracy/Magic Attack+5%, Elemental Celerity +5%)

    PLD: Excalipoor: A phony Excalibur on a Stand. Its not much, But it signifies the beacon of Knighthood, Excalibur. an Inspiration to all up and coming Paladin's. - Increases Effectiveness of Job Abilities by 5%
    (Sentinel Duration +5%, Rampart Damage Absorbed +5%, etc)

    DRK: Zeid's Mask: A replica of the mask worn by the Legendary Zeid. It displays the honor of the Dark Knight, and the courage of the fierce galkan warriors. - Increases Effectiveness of Dark Knight Abilities*
    (Last Resort Attack +1.25%, Souleater Damage +1.25%(Beyond cap), etc)

    BRD: Music Set: A set of Musical Instruments, A Horn, a Flute, and even a Harp! - Increases Effectiveness of Songs.
    (Song Potency/Accuracy +5%)

    BST: Wildman: A Painting of a Man at peace with the beasts of Vana'diel, Chocobo at side, an inspiration to BSTs, and a reminder of their beginnings. - Increases Effectiveness of Jug Pets.
    (Jug Pet Stats +5%, Acc/atk/def/eva+2.5%)

    RNG: Bow of Light: A Replica of the Bow of Light, the Legendary weapon from the Crystal War. It stands proudly as a testament to the power of the Rangers. - Increases Effectiveness of Ranger Job Abilites and Traits.
    (Snapshot +5, Double Shot Activation Rate +5%, etc)

    SAM: Sword of the East: A Replica of Tenzen's Phoenix infused Katana. It almost feels like you can hear the Whisper of Phoenix as you approach it. - Increases Effectiveness of Samurai Job Abilities
    (IDK wdafuq they get)

    NIN: Ninja Tool Display Set: A Set of Ninja Tools arranged neatly. It displays the tricks of the trade, a pride to any good Ninja, a Shuriken for good measure too! - Increases Effectiveness of Magic and Job Traits
    (Ninjutsu Acc/Matk+5%, Dual Wield +5%, Subtle Blow +5)

    DRG: Wyvern Stand: A stand for your Wyvern to rest. Every strong Wyrm needs a break now and again. - Increases Effectiveness of Jumps and Wyvern.
    (Jump Damage +5%, Jump TP Bonus +3, Wyvern Breath Damage/Potency +5%)

    SMN: Astral Gate: A stand representing the bond between Summoner and Master, A gate to the Astral Realm, You can almost hear Carbuncle calling you back to the times of old. - Increases Effectiveness of Avatars
    (Avatar Acc,atk,eva,def,macc,matk by 5%)

    BLU: Mark of The Beast: A Painting symbolizing a Soulflayer, with the Mark of Zahak potrayed in the background. Symbolizing the power, and risk, of the Job. - Increases Effectiveness of Blue Magic Spells
    (Macc/Potency +5%)

    COR: Full Deck: A Deck of Playing cards, complete with Dice, Coin, and Hexagun for good measure! - Tools every Corsair needs. - Increases Effectiveness of COR Job Abilities.

    PUP: Puppet Stand: A Stand for your Puppet to power down on. Nice, Comfortable, Portable, and best of all, Easy to use. (Can "Equip it" Mannequin Style with Automaton Head/Body) - Increases Effectiveness of Automatons.
    (See SMN)

    DNC: Rose of the Battlefield: A Painting portraying a Dancer, Daggers in hand, Dancing amongst enemies and allies in combat. Signifies the inspiration they have on their allies, and the fear they strike in the foes morale. - Increases effectiveness of Dancer Job Abilities

    SCH: Grimoire of the Rift: A book from an Unknown realm, It has a stranger power on true Scholar's can feel. - Increases Effectiveness of Light and Dark Arts.


    There's my ideas.
    (3)
    Last edited by Karbuncle; 09-11-2012 at 03:39 AM.

  3. #3
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    Whm could be any # of people Prince prejue maybe SAM Gilgamesh, DNC portia <sorry havent finished WOTG>
    (0)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  4. #4
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    sch CRIMSON GIRMORE augments grimore abilitys whm a statue of altana
    (1)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  5. #5
    Player Jackastheripper's Avatar
    Join Date
    Mar 2011
    Posts
    192
    Character
    Jackastheripper
    World
    Ragnarok
    Main Class
    PUP Lv 90
    I just came up with those in like 10 min. Just idea, expand and discuss!!
    (0)

  6. #6
    Player Ordoric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    110
    Character
    Ordoric
    World
    Leviathan
    Main Class
    WHM Lv 99
    ive wanted crisongrimore for a long ass time
    (0)
    I think players are broken
    90 whm 90 blm 87 sch 79 drk 75 pld 75 smn 68 sam.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Any plans or updates to this? It's been almost 4 years. Would be refreshing to have more job quests that give job specific rewards like a special ability or a spell or piece of very good job specific equipment.
    (1)

  8. #8
    Player
    Join Date
    Dec 2013
    Posts
    288
    There's far too many jobs. In effect they would be creating a lot of content that not everyone would see. Not everyone plays something like PUP for example, and creating an entire questline just for PUP would be a piece of content that only a fraction of the players would ever see. With how many jobs there are, there will be a lot of this.

    The development team would better spend their efforts on content that everyone can enjoy, not content that only specific jobs can enjoy. And, yes, before you say something like "but most jobs can't participate in end game", working on balancing the jobs is included in things that they should better spend their time on.
    (0)

  9. #9
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    i think this is not a bad idea..

    the dev team can spend time working on battle content fine, but they also know that content needs to be made to cater to those who follow the lore and who might actually like more story, or those who RP.

    I think a continuation of the AF stories would be a nice touch.. because the games been out for 12 years and i think people forget how much lore there was behind each job. For old world jobs, it'd be a nice way to go back and recall all the NPC heroes from the quest lines.. and would give more significance to players who value their Trust npcs.

    If they take a page from SoA af quests, then it should also follow after G5 fight for ToA/WotG jobs.. requiring more players to do somewhat older but still fascinatingly good content for story.
    (0)

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