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  1. #31
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    Mar 2011
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    Quote Originally Posted by Militis View Post
    Everyone will play RNG their own way. So to say a real RNG uses this weapon or that, is an opinion not a fact. In my opinion only gimp RNGs use Kraken Club. Yeah sure you MAY spam weapon skills more often, however and what cost? To make it so you actually hit a decent amount of time on that club you must sacrifice some Ranged Accuracy/Ranged Attack for melee Accuracy. Even if you macro the good Weapon Skill gear in, youa re still sacrificing a Weapon that would benefit your Weapon Skill better. Also, as Superchicken says, it only works IF, and only if, the mages can keep you alive from all the extra enmity. I'm sure I speak for many groups out there when I say the extra attention on a glass jawed job is not desired.

    I'm sure at least one numskull who swears by the Kraken Club is going to try and rage and flame me for saying this, but that just proves the point that they truly are NOT a team player, which is what this game is mostly about.
    you got at my point exactly. Everyone plays the job different. Yes i carry the staff as well. And what do you mean have to sacrifice racc ratk gear to get hits with KC. Of course, when you use a KC you have a melee tp set and then of course you have a WS set. You think WS in the KC gear? WS set is the same no matter if using KC or staff as main hand weapon. So the statement about sacrificing ratk and racc for melee acc gear is not even a factor here, cause if you are a KC rng you have a tp build consisting of haste and acc to build your tp from the melee hits of the KC. If i'm tping from bow shots then of course i'm using my Ratk / little bit of RAcc build for that (i dont need much Racc from gear as my merits and torque and some of the archery + gear is plenty).

    And of course the KC is situational. It the situation can handle me beating the crap on it with KC and spamming Jishnu's Radiance and my mage can handle it then theres no way a Ranger who's using Ratks solely is gonna keep up in dmg when i'm cranking out WS's every few seconds. if the situation cant handle the massive tp feed a KC brings and me constantly getting beat on from all the enmity of ws spam then yes, i'm in the back pluckign away with Range attacks in my appropriate ratk gear.

    Oh and i must add seeing RNGs walk around and shoot in all this Racc instead of Ratk and STR gear makes me ><. I will say this, REAL rangers have merits in their weapon of choice. I've never ever had an issue on RNG where i need to stack Racc in every slot like i see alot of rangers doing

    The right to opinion is awesome and yes this is mine. Everyone plays their job different. There's RNGs who swear by /nin so they can dual wield two weapons for stat bonuses. I personally will not /nin as /sam and /war provide more imo. Their's rangers who /drg so they can jump their hate. We all know their comes commen sense when playing any job. Sittign there and spamming WS's or epeening out on those battles that last longer than a couple minutes is not very beneficial when you are laying face down from it due to your constant pulling of hate and you are spending more time dead/weakened than you are fighting and contributing to the fight
    (0)
    Last edited by Superchicken; 03-14-2011 at 12:18 PM.

  2. #32
    Player noodles355's Avatar
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    In this topic:

    Shooting Ranger: My damage sucks compared to melee.
    Kracken Club Ranger: My damage is great

    Conclusion: Kracken Club makes Rng not suck.

    Ranger has to spend 30-45 million gil to not suck. Great job design.
    (2)

  3. #33
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    Quote Originally Posted by noodles355 View Post
    In this topic:

    Shooting Ranger: My damage sucks compared to melee.
    Kracken Club Ranger: My damage is great

    Conclusion: Kracken Club makes Rng not suck.

    Ranger has to spend 30-45 million gil to not suck. Great job design.
    or get lucky on a BC drop!

    But KC or no KC i don't see why people think ranger sucks. You got to look at its role and what it brings to the table. Ranger can stand in the back line and not get hit by AoE's and deal damage. Thats a bonus in my eyes. People need to realize RNG is not SAM, RNG is not MNK, ranger is and never will be anything of those jobs cause Ranger is Ranger. If you want to punch like crazy then level mnk. Want to be able to make skillchains and have tp alot level sam, etc. People need to see the job for what it is. RNG deals great dmg and can do so without taking damage. And mobs that are weak to piercing, well we all know the story on that when a RNG gets in there.
    (0)

  4. #34
    Player SNK's Avatar
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    Mar 2011
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    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    RNG doesn't suck but using a Kraken Club on it does. There's enough Atmas out there where you can easily get a good regain build off it and still pump out solid damage. Not everyone has access to getting a club and even if you do the BCNM, the drop rate is horrid so making the suggestion that you should use a club is a terrible one when you should be offering instead better atma choices and gear which will help you put out solid damage over a 40 million gil item.
    (0)

  5. #35
    Player Virjunior's Avatar
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    Quote Originally Posted by xbobx View Post
    What about crits. You have RR and GA which does wonders for Melee, but not as much for Ranged. Maybe it is time to let Ranged attack do full crits like melee?
    ...What? I can crit for between 350 and 643... Double shot and a lot of Recycle help with damage consistency, too.
    (0)

    [90DRK] [90RNG] [75WAR] [67BLU]
    "Since 10/2003"

  6. #36
    Player Virjunior's Avatar
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    Quote Originally Posted by noodles355 View Post
    In this topic:

    Shooting Ranger: My damage sucks compared to melee.
    Kracken Club Ranger: My damage is great

    Conclusion: Kracken Club makes Rng not suck.

    Ranger has to spend 30-45 million gil to not suck. Great job design.
    Wrong. It used to be that DRK sucked unless it bought what used to be 125 million on my server. Ranger was always good, just costly. I love mine now...wouldn't use it for Dynamis, but in EXP parties, camping, Abyssea, and skillchaining whenever possible, I can put out some decent numbers.

    A few weeks back, I did between 2800 and 3200 dmg with an Empyreal Arrow to the Iron Giant in Abyssea-Altepa...I can't remember which is was, it was just really friggin high. This is with /NIN sub.
    (0)

    [90DRK] [90RNG] [75WAR] [67BLU]
    "Since 10/2003"

  7. #37
    Player SNK's Avatar
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    Mar 2011
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    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    That's not bad at all. You could just spam Arching Arrow with Razed Ruins but I enjoyed playing around with Refulgent Arrow and the damage was constant enough where I pumping out 2.8k average.
    (0)

  8. #38
    Player Catsby's Avatar
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    A few weeks back, I did between 2800 and 3200 dmg with an Empyreal Arrow to the Iron Giant in Abyssea-Altepa...I can't remember which is was, it was just really friggin high. This is with /NIN sub.
    WS damage is only part of your damage output and any other DD can hit those numbers.

    The purpose of this thread was to point on how fundamentally broken RNG is when compared to other jobs in the same category and how little attention it has received lately. Back then it had options to compliment play styles. Your bows and bowguns were quick and had additional effects like elemental damage or various status effects. Guns kind of made you into a glass cannon if you burned all your JA with them. Those types of playstyles haven't transitioned well over the years because;

    1) gear, weapons and ammo remained somewhat stagnate.
    Examples; the damage/add.eff on elemental bolts/arrows doesn't increase with level and has a cap. Ebow was the best well into ToM (reminder: it's level 55). somebody already brought up kclub and that's pretty self explanatory.

    2) very old restrictions remained in place.
    Examples; Ranger is forced to wait several seconds before continuing primary functions. In that time several melee attack rounds can occur.
    Go into abyssea on your favorite melee class and use these atmas; razed ruins and gnarled horn. Let a couple thousand attack rounds occur and parse your critical hit rate and then do the same with ranger. note the staggering difference.

    3) all the other jobs were improved. (this one is just depressing)
    Example; Look at any damage dealer other than Ranger around ToAU and then now. Chances are that job received a multitude of new abilities, traits, weapon skills, spells, gear and adjustments that extended across multiple jobs. Ranger received an unimpressive ability to slightly enhance ranged attacks and... bounty shot. Outstanding...
    (0)
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  9. #39
    Player Virjunior's Avatar
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    Double Shot. I can crit for around 650. Rapid Shot. Snapshot. Maybe I might not feel like I'm doing a ton of damage, but I can still pull hate from a Thief that never stops attacking (RR, VV, Alpha & Omega). They can do crazy amounts of DoT, but I still manage to take hate off of them, even with about -15 enmity on my gear. Sure, crazy DDs can put out 4000s or 5000s, but I don't see that outside of an insane WAR in my shell who spends more of his time eating dirt than fighting (Double Attack at work), or the leader (MNK with fully upgraded 90 Spharai, and Ascetic's Fury). We can also produce a bunch of damage from nowhere in the form of Barrage, which might as well be a paid Sekkanoki or Meditate of sorts.

    When it comes to melee WSes or DoT, those are the only 2 who beat me. When I play DRK, I can crit for the same amount as my RNG, and of course around 900-1000ish with a Magnus Scythe, but for all intents and purposes, I find Ranger more interesting, and more versatile than DRK sometimes. If a friend goes to do Carabosse, I can save our RDM and MNK-tank some stress by firing off some acid and blind bolts. It actually does help, and if I need to heal a bit, I can use bloodies. If I need more damage, I'll pull out my longbow. True, I almost always miss Drain I/II, Dread Spikes and Stun, but you can't have everything...

    I'm just hoping I can get some +2 stuff to check out:
    "Set: Augments Rapid Shot"
    "Enhances Velocity Shot effect"
    "Enhances Snapshot effect"
    "Enhances Double Shot effect"
    "'True Shot' +1"

    I really don't see how RNGs might complain, often thinking that because they used to pay for broken damage, anything less is for peasants. I agree that additional effects should scale up, as putting on an extra 40 MND hasn't made any changes to Holy Bolts that I can see. Aside from that, I'm just surprised how many people don't want to show restraint in their damage, and each DD expects to be able to dismantle nearly anything by themselves. I wouldn't play this game if things were like that, or it'd be too easy. That, or it'd be WoW.

    I like cooperating with others, and of course I like the feeling of saving a mage's ass with a well timed Stun on an add. Still, I wouldn't want a single-player game that just happens to be online, and find plenty of great usefulness for my RNG over my DRK. I find the opposite true in other cases, and that's why I leveled both. I like them both for their different styles and where they can each be awesome at completely different things, at different times, and in different situations.

    Clumping together all non-mage DDs and expecting them to all perform the same would invalidate the very fact that there are seperate DD jobs. Not to mention, it would make for a shite game.
    (0)

    [90DRK] [90RNG] [75WAR] [67BLU]
    "Since 10/2003"

  10. #40
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    hate cap of 8k if it's a long fight, every DD worth their salt is going to cap eventually. Not even going into the Thf using VV bit but file that under bad atma if you have better (sounds like he should if he can get RR) unless needed for gathering TP while idling for procing. Tell that war invest in a PDT/MDT set as well or get a new healer, shouldn't be eating dirt that often, stuff should be dead.

    Snapshot needs to be updated with either increased value or the delay of putting the bow away needs to be removed/ignored for ranged shots, outside (inside too) the inability of haste affecting Rng and the poor options in snapshot is what hurts rng in the long run, although the enhances V shot from Caban helps assuming it reduces delay (considering shooting rng and ignoring get a k club debate).
    (0)
    Last edited by Neisan_Quetz; 03-16-2011 at 12:16 PM.

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