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  1. #71
    Player Catsby's Avatar
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    Mar 2011
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    Quote Originally Posted by Swords View Post
    ...The problem is the fix for ranged attacks were intended and designed for level 75, now the level cap has risen the mechanics that were designed for 75 comes back to haunt us at 90+.
    Like not getting a 2-hander bonus for ranged weapons, having distance affect damage, terrible ranged weaponskills and other intentionally lower limits on capabilities compared to melee damage dealers. Keep in mind that all of the jobs couldn't do what they do now when Ranger was first nerfed and if Ranger was never nerfed and all the jobs altered/added in the way they are now Ranger would still probably be bottom tier. Back then you hardly ever saw bards, an X-hit build didn't exist and people tanked sky gods with warrior so naturally being able to get tp from melee+ranged seemed "broken".
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    Last edited by Catsby; 03-28-2011 at 06:26 AM. Reason: whoops typos
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    Signature states "JP ONRY" in Japanese.

  2. #72
    Player Kirana's Avatar
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    Mar 2011
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    53
    Character
    Kirana
    World
    Phoenix
    Main Class
    THF Lv 99
    Quote Originally Posted by Virjunior View Post
    Wrong. It used to be that DRK sucked unless it bought what used to be 125 million on my server. Ranger was always good, just costly. I love mine now...wouldn't use it for Dynamis, but in EXP parties, camping, Abyssea, and skillchaining whenever possible, I can put out some decent numbers.

    A few weeks back, I did between 2800 and 3200 dmg with an Empyreal Arrow to the Iron Giant in Abyssea-Altepa...I can't remember which is was, it was just really friggin high. This is with /NIN sub.
    You do realize that this NM takes doubled damage after certain abilities? I have done over 10k damage to it on thf.
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  3. #73
    Player Catsby's Avatar
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    Has anybody actually seen ruzor arrows for sale on their server? there's been sales on titan but hardly any
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    Signature states "JP ONRY" in Japanese.

  4. #74
    Player Khajit's Avatar
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    Mar 2011
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    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by majistical View Post
    all very good ideas, id like to add one
    a way to see how many arrows you have left in your ammo slot when engaged to a monster.
    im tired of pew pew'n my expensive arrows when my stack of tp arrows runs out :/
    Ctrl+ E.
    Problem solved.
    (0)

  5. #75
    the whole auto-attack thing, I see a different problem here. Rng-like a couple of other jobs-has the ability to completely blow hate control with their obscenely high damage. That's why ranged attack and nukes are not on auto I think, so you can ride that hate threshold without a quick course in how easy it is to make ranger puree'. probably better (if that's what you want to do) to set a macro of "/ra <bt><wait 19>" and repeat on every line (the 19 being arbitrary, adjust to your party/prey). Still do damage at a decent rate and hopefully come back from the can without a message asking you to get back up!
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  6. #76
    Player Khajit's Avatar
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    Mar 2011
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    334
    Character
    Khajit
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Or you could just turn around to stop attacking if autoattack for ranged attacks existed.
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  7. #77
    Player Catsby's Avatar
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    Quote Originally Posted by Khajit View Post
    Or you could just turn around to stop attacking if autoattack for ranged attacks existed.
    That works. I was thinking more of a toggle for auto ranged attacks in addition to manually doing it. I see the merits of both so why not have both options right?
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    Signature states "JP ONRY" in Japanese.

  8. #78
    Player Catsby's Avatar
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    Does anybody happen to know the cap on ranged critical hit rate and how they are calculated? All I can seem to figure out is that increasing AGI will increase crit rate but I can't seem to find any information on what AGI is being checked against. I also can't seem to figure out how much of an effect it has per point relative to DEX for melee crit rate. I think I might have stumbled upon another arbitrary penalty on the job.
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  9. #79
    Player Swords's Avatar
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    I'm not sure, but any crit hit rate atmas effect ranged crit rates as well. Some have said the regular crit rate can go as high as 95-100% which to me is a little exaggerated (with exception of WAR 2hr), but the two may be intertwined with the exception that AGI mods are used instead of DEX for calculation.
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  10. #80
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Swords View Post
    I'm not sure, but any crit hit rate atmas effect ranged crit rates as well. Some have said the regular crit rate can go as high as 95-100% which to me is a little exaggerated (with exception of WAR 2hr), but the two may be intertwined with the exception that AGI mods are used instead of DEX for calculation.
    There have been tests that (last time i looked) showed 100% Critical Hit Rate achievable. but i think it was 95% Adjusted after a while.
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