Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 105
  1. #51
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Saiken View Post
    JA:Sniper Ranged attacks create no enmity. Lvl99 of course as it more pertains to endgame activities.
    idk could prolly jusy copy code from the jump hate shed save an animation opa! /happy rngs

    edit: no i wont sub drg.

    As for Ranged attack gear what is optimal for ws without sacrificing other mods? anybody good at math have some numbers?
    What WS do you intend to use?
    (0)

  2. #52
    Player Saiken's Avatar
    Join Date
    Mar 2011
    Location
    Riddum
    Posts
    5
    Character
    Saiken
    World
    Siren
    Main Class
    SMN Lv 90
    Jishnu's Radiance woebow
    (0)

  3. #53
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alkalinehoe View Post
    After about 2-3 WS, all DDs should be capped on hate. So virtually -ENM in abyssea for DDs isn't realistic.
    That wasn't what the point was about, it was about the fact that enmity builds faster and the fact that being able to strip/negate it would be nice. Especially when any of my other DD jobs don't gain hate nearly as fast even though I would be dealing more damage. I like rng, but at the same time having a mob turn and run at me like I just insulted its mother after 3-5 shots perplexes me when my other DD's will do more damage than those 3-5 shots in a smaller time frame. If I used Barrage or something, yeah I expect the mob to B-line it over to me, but just from standard shots...not so much.
    (0)

  4. #54
    Player Emerican's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    9
    Character
    Emerican
    World
    Lakshmi
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kitkat View Post
    I guess this is probably my biggest beef about rng also. Granted my blu and thf, as of now, bury my rng in overall dmg but it is mainly due to the fact that enmity builds fast on rng and survivability is a joke. Have to stand in a "sweet spot" to get ideal damage numbers and when you pull hate you cause it to run away from other melee.
    Even without Jishnu's Radiance, rng can still put out decent dmg, but at the same time I don't know any that would...after my last instance on rng, I sure as hell won't. Even spacing out my attacks I pulled hate...over a blm of all things.

    I wish SE would have kept the plan to lower rng enmity if out of the sweet spot, shot for shot, cause rng really could have used it. If I remember right this was one of those adjustments they planned about a year ago, but ended up scrapping after test phase for some reason.
    It's sadly been this way since the huge 2005 nerf. SE just needs to make another ability that would allow you to shoot from any distance and not have changes in accuracy and attack, but your melee attacks would not grant TP. That way we could stay Melee distance and not have to worry about pulling mobs away from everyone else.

    The other biggest flaw with RNG is the ammo needs to be sold from NPC's at this point SE, seriously make it happen.
    (0)
    Last edited by Emerican; 03-24-2011 at 10:09 AM.

  5. #55
    Player Raka's Avatar
    Join Date
    Mar 2011
    Location
    Former Citizen of Ifrit
    Posts
    324
    Character
    Shyuko
    World
    Carbuncle
    Main Class
    PLD Lv 99
    <waits for Bow or Crossbow/Gun to be designed into the Character costume> Not too much of a big deal I suppose, but it would be cool having a bow on your back or a gun at your side. :-3
    (1)

  6. #56
    Player Emerican's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    9
    Character
    Emerican
    World
    Lakshmi
    Main Class
    WAR Lv 99
    Quote Originally Posted by Raka View Post
    <waits for Bow or Crossbow/Gun to be designed into the Character costume> Not too much of a big deal I suppose, but it would be cool having a bow on your back or a gun at your side. :-3
    I would like that as well, but won't ever happen as long as PS2 support continues =/.
    (0)

  7. #57
    Player Fetus's Avatar
    Join Date
    Mar 2011
    Location
    Eh...
    Posts
    85
    Character
    Fetus
    World
    Asura
    Main Class
    WAR Lv 57
    Quote Originally Posted by Raka View Post
    <waits for Bow or Crossbow/Gun to be designed into the Character costume> Not too much of a big deal I suppose, but it would be cool having a bow on your back or a gun at your side. :-3
    Wouldn't that be neat? I've always wanted to see this implemented.

    I agree with the idea that Camo should shed some amount of enmity. It also shouldn't generate any enmity to use. Oh, man... you're concealed... how offensive and wrath-invoking. Scavenge is still the most worthless JA ever. A shame that it'll never turn into a useful ability. There should be some combo with Bounty Shot+Scavenge. Not sure how that would work, though. Auto-shoot is a must, really. It's BS that melee can auto-attack and I have to continually press the /ra macro just to perform the most simple and imperative part of my job as a Ranger...

    Some other random ideas...

    Job Trait: Sniper - Increases the damage of your ranged critical hits. 3-5% per tier, maybe? I dunno'.

    Job Ability: Hawk Eye Shot - Increases the rate of critial hits with ranged weapons. 3-5% per tier? Shares a timer with Unlimited Shot. Has the same cast time, recast time and duration of Double Shot.

    Job Ability: Defense Reflex - Instantly moves you some distance away from the target you're currently engaged with. Instant cast time, 3 minute recast or something.

    Good or bad, just some ideas I had that seemed to address some of the issues or adjustments some players are looking for.
    (1)
    Last edited by Fetus; 03-25-2011 at 03:33 AM.

  8. #58
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    All 3 of those JAs/JT would be very welcomed without breaking the job. We would gain a decent dmg boost that would make up for our lack of access to march and haste.

    I can't think of any additions for Sniper or Hawk Eye Shot as they seem powerful enough on their own.

    The only addition I can think of is for Defense Reflex. Maybe have it move the user into the "Sweet Spot" and drop a % (not all) of the user's current enmity? I'm a bow user though so one of the marksmanship/Xbow masters would need to add some input about being thrown into the "Sweet Spot".

    Overall 3 really good ideas that I wish SE would really look into. If they don't want to give us access to haste or march at least let us be a job that hits hard. ^^
    (0)

  9. #59
    Player Foxx's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    21
    Character
    Swchocolatee
    World
    Bahamut
    Main Class
    RNG Lv 99
    Is there any way to know what the exact "sweet spot" is or is it different per mob?
    (0)

  10. #60
    Player Hoshi's Avatar
    Join Date
    Mar 2011
    Location
    Windurstian
    Posts
    456
    Character
    Hoshiku
    World
    Asura
    Main Class
    RNG Lv 99
    Sweet spots are weapon specific. I think someone posted some of those somewhere but it would have been for 75 weapons and I don't remember where ;;. You can find the sweet spot pretty fast though... just try a few different shots at different distances.
    (0)

Page 6 of 11 FirstFirst ... 4 5 6 7 8 ... LastLast