Jishnu's Radiance woebow
That wasn't what the point was about, it was about the fact that enmity builds faster and the fact that being able to strip/negate it would be nice. Especially when any of my other DD jobs don't gain hate nearly as fast even though I would be dealing more damage. I like rng, but at the same time having a mob turn and run at me like I just insulted its mother after 3-5 shots perplexes me when my other DD's will do more damage than those 3-5 shots in a smaller time frame. If I used Barrage or something, yeah I expect the mob to B-line it over to me, but just from standard shots...not so much.
It's sadly been this way since the huge 2005 nerf. SE just needs to make another ability that would allow you to shoot from any distance and not have changes in accuracy and attack, but your melee attacks would not grant TP. That way we could stay Melee distance and not have to worry about pulling mobs away from everyone else.
The other biggest flaw with RNG is the ammo needs to be sold from NPC's at this point SE, seriously make it happen.
Last edited by Emerican; 03-24-2011 at 10:09 AM.
<waits for Bow or Crossbow/Gun to be designed into the Character costume> Not too much of a big deal I suppose, but it would be cool having a bow on your back or a gun at your side. :-3
Wouldn't that be neat? I've always wanted to see this implemented.
I agree with the idea that Camo should shed some amount of enmity. It also shouldn't generate any enmity to use. Oh, man... you're concealed... how offensive and wrath-invoking. Scavenge is still the most worthless JA ever. A shame that it'll never turn into a useful ability. There should be some combo with Bounty Shot+Scavenge. Not sure how that would work, though. Auto-shoot is a must, really. It's BS that melee can auto-attack and I have to continually press the /ra macro just to perform the most simple and imperative part of my job as a Ranger...
Some other random ideas...
Job Trait: Sniper - Increases the damage of your ranged critical hits. 3-5% per tier, maybe? I dunno'.
Job Ability: Hawk Eye Shot - Increases the rate of critial hits with ranged weapons. 3-5% per tier? Shares a timer with Unlimited Shot. Has the same cast time, recast time and duration of Double Shot.
Job Ability: Defense Reflex - Instantly moves you some distance away from the target you're currently engaged with. Instant cast time, 3 minute recast or something.
Good or bad, just some ideas I had that seemed to address some of the issues or adjustments some players are looking for.
Last edited by Fetus; 03-25-2011 at 03:33 AM.
All 3 of those JAs/JT would be very welcomed without breaking the job. We would gain a decent dmg boost that would make up for our lack of access to march and haste.
I can't think of any additions for Sniper or Hawk Eye Shot as they seem powerful enough on their own.
The only addition I can think of is for Defense Reflex. Maybe have it move the user into the "Sweet Spot" and drop a % (not all) of the user's current enmity? I'm a bow user though so one of the marksmanship/Xbow masters would need to add some input about being thrown into the "Sweet Spot".
Overall 3 really good ideas that I wish SE would really look into. If they don't want to give us access to haste or march at least let us be a job that hits hard. ^^
Is there any way to know what the exact "sweet spot" is or is it different per mob?
Sweet spots are weapon specific. I think someone posted some of those somewhere but it would have been for 75 weapons and I don't remember where ;;. You can find the sweet spot pretty fast though... just try a few different shots at different distances.
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