Outside of Abyssea, my DD capabilities are either on par with "decent" geared melee DD, but maybe only 2/3 the capabilities of Uber geared melee DD. I'll agree that the recent addition of 15 levels on Rng has actually seen a decrease in Ratt on gear in favor of Racc or STP+. I love Emp. Artifact armor for Rng, but at the same time I find myself Questioning if the full set is worth using over certain older pieces (C.C.A/P.P.A, Skadi or Relic Feet/A. Mantle) mainly due to the loss of Ratt in the slots. My new Rng set sports an amazing -40Enmity, easy 6hit build, and nice chunk of Racc/str/agi/skill, but only +46~50ratt compared to the alternative of +68~80ratt using older options?
I wonder on the -Enmity since I noticed little difference in the amount of hate I could pull prior to having any -enmity.
DD in abyssea seems ok in the sense of DoT. High 200~400 (high is crits) per hit (based off fighting buffalo in Abbysea - U. Range), but my blu does 120~240 (high is crits) and attacks much more often. WS damage is where I see the weakest numbers, but still relatively strong for a single hit WS, 1800~2900 (Full buffs+stalwarts+flashy shot), but the average is in the 1400~1700 range. This seems...rather low considering the 97D bow and 40D arrow I'm using. I would just like to see better numbers out of a Rng wearing +60Str, +50Agi, +50ratt using a 97+40D weapon (pre-atma).
Maybe the utter lack of +Ratt, or lower Delineation of Str affecting Ratt Dmg is the issue. Being as the Bow is technically considered a 2Hand weapon maybe SE needs to give it the same .75 buff that Scyth/GK/Gaxe/Polearm got a few years back.