Yes, this happens on all jobs, but even with all the -enmity they gave rng this time around I still produce enmity much faster than other DD jobs I have that actually do more in less time. My blu has capped haste in gear+15% from spell+15%DA and in one attack round I can potentially do 2-3x the dmg of one shot and pull less hate than I would on rng. In or out of abyssea I run into this very issue. 2500 Quad continuum and my enmity decays faster than on my rng who does equal/less damage. The best part is, my blu has no -enmity on at all, infact +enmity while my rng is -13 at all times and up to -40 for WS. Something is visibly wrong with enmity generation with ranged attacks considering this, especially when I hold back on purpose as rng and still gain hate.
In abyssea I can understand this since most NM (Tier II and up) generally has some form of hate reset move, but at almost anything I do in or out of abyssea in comparison to other DD jobs I play that has either +enmity or no -enmity...I can't, so this isn't just a matter of "every DD has the problem," so much as it is vastly more noticeable on rng even when holding back. I've also compared the hate generation to other DD jobs I have, not just blu (such as war, drk, blm, thf), just trying to say that either the decay of enmity from ranged attack is lower/broken or that it generates high enough enmity that coupling it with JA most rng use regularly it isn't outlandish for people to request something to help lower it against the job.

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