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  1. #1
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Mirabelle View Post
    I don't think the problem with RNG is a lack of damage. We're relatively on par (despite paying). We still can get hate just like every other DD.
    Problem is, when RNG gets hate, it screws everyone else including the RNG. Now the RNG's distance nerf comes into play. Now every other melee DD has missed his WS as the mob comes raging after you. Now every mage is muttering "Gawd damm RNG!" as AoE moves towards them and they have to pump out a ton of Cure V's to save your ass.
    Until the enmity formula is changed, the bottom line is that a RNG has to hold back to keep everyone happy and that will always nerf your parse.
    I guess this is probably my biggest beef about rng also. Granted my blu and thf, as of now, bury my rng in overall dmg but it is mainly due to the fact that enmity builds fast on rng and survivability is a joke. Have to stand in a "sweet spot" to get ideal damage numbers and when you pull hate you cause it to run away from other melee.
    Even without Jishnu's Radiance, rng can still put out decent dmg, but at the same time I don't know any that would...after my last instance on rng, I sure as hell won't. Even spacing out my attacks I pulled hate...over a blm of all things.

    I wish SE would have kept the plan to lower rng enmity if out of the sweet spot, shot for shot, cause rng really could have used it. If I remember right this was one of those adjustments they planned about a year ago, but ended up scrapping after test phase for some reason.
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  2. #2
    Player Catsby's Avatar
    Join Date
    Mar 2011
    Location
    Cat!
    Posts
    396
    Quote Originally Posted by Kitkat View Post
    enmity stuff...
    This is kind of a problem for any job that deals damage and isn't trying to tank, not just Ranger. It really is a mystery why the dev team chose not to go with the -enmity stuff for ranger though.
    (0)
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  3. #3
    Player Feliciaa's Avatar
    Join Date
    Mar 2011
    Posts
    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    Quote Originally Posted by Catsby View Post
    This is kind of a problem for any job that deals damage and isn't trying to tank, not just Ranger. It really is a mystery why the dev team chose not to go with the -enmity stuff for ranger though.
    I think SE did not add the -enmity stuff because of the advantage bow users would gain over Xbow + Gun users and with the type of -enmity gear we have there was the potential of making it so we just about never pull hate.

    However, I think they should have at least given us 2 JAs similar to DRG's High and Super jump. That way there is still a need to watch hate but it's no longer a "I have hate but there is nothing I can do about it besides watch the mob take my face off"
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  4. #4
    Player Emerican's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    9
    Character
    Emerican
    World
    Lakshmi
    Main Class
    WAR Lv 99
    Quote Originally Posted by Kitkat View Post
    I guess this is probably my biggest beef about rng also. Granted my blu and thf, as of now, bury my rng in overall dmg but it is mainly due to the fact that enmity builds fast on rng and survivability is a joke. Have to stand in a "sweet spot" to get ideal damage numbers and when you pull hate you cause it to run away from other melee.
    Even without Jishnu's Radiance, rng can still put out decent dmg, but at the same time I don't know any that would...after my last instance on rng, I sure as hell won't. Even spacing out my attacks I pulled hate...over a blm of all things.

    I wish SE would have kept the plan to lower rng enmity if out of the sweet spot, shot for shot, cause rng really could have used it. If I remember right this was one of those adjustments they planned about a year ago, but ended up scrapping after test phase for some reason.
    It's sadly been this way since the huge 2005 nerf. SE just needs to make another ability that would allow you to shoot from any distance and not have changes in accuracy and attack, but your melee attacks would not grant TP. That way we could stay Melee distance and not have to worry about pulling mobs away from everyone else.

    The other biggest flaw with RNG is the ammo needs to be sold from NPC's at this point SE, seriously make it happen.
    (0)
    Last edited by Emerican; 03-24-2011 at 10:09 AM.