Nah, the Thief is tanking a bunch of stuff, and he can easily keep hate with all the double/triple/quadruple attack he has. RR is just to make sure hate stays on him after he gathers his initial 20 seconds or so of attacking.
The reason why the WAR goes down so much is because he's hell bent on doing all the damage ever to a mob, which reminds me of what was said earlier...KC can make you do retarded damage, but how long is that going to last if you're dead? And how much help are you to anyone when you're lying face down on the ground?
I think the bigger problem has nothing to do with DDs, though there are obvious problems. I totally agree with your idea of Snapshot, but the biggest issue for job interactivity and role should be PLDs, and the fact that their hate cap isn't broken.


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