WS damage is only part of your damage output and any other DD can hit those numbers.A few weeks back, I did between 2800 and 3200 dmg with an Empyreal Arrow to the Iron Giant in Abyssea-Altepa...I can't remember which is was, it was just really friggin high. This is with /NIN sub.
The purpose of this thread was to point on how fundamentally broken RNG is when compared to other jobs in the same category and how little attention it has received lately. Back then it had options to compliment play styles. Your bows and bowguns were quick and had additional effects like elemental damage or various status effects. Guns kind of made you into a glass cannon if you burned all your JA with them. Those types of playstyles haven't transitioned well over the years because;
1) gear, weapons and ammo remained somewhat stagnate.
Examples; the damage/add.eff on elemental bolts/arrows doesn't increase with level and has a cap. Ebow was the best well into ToM (reminder: it's level 55). somebody already brought up kclub and that's pretty self explanatory.
2) very old restrictions remained in place.
Examples; Ranger is forced to wait several seconds before continuing primary functions. In that time several melee attack rounds can occur.
Go into abyssea on your favorite melee class and use these atmas; razed ruins and gnarled horn. Let a couple thousand attack rounds occur and parse your critical hit rate and then do the same with ranger. note the staggering difference.
3) all the other jobs were improved. (this one is just depressing)
Example; Look at any damage dealer other than Ranger around ToAU and then now. Chances are that job received a multitude of new abilities, traits, weapon skills, spells, gear and adjustments that extended across multiple jobs. Ranger received an unimpressive ability to slightly enhance ranged attacks and... bounty shot. Outstanding...

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