Quote Originally Posted by noodles355 View Post
Furthermore, the way ranged attacks are calulated makes this a large problem, not just a mild-annoyance:
A Melee attack is calulated instantly at the start of the turn. This means anytime during their delay phase they can cast a spell, or use a JA or WS or item etc. Ranger can't. When you fire a shot, you first have Aiming delay, based off the delay of your gun/bow/xbox. The only way to interupt this delay is to move about, but even if you move about the cancelation of the shot is not instant, you still have to wait the same amount of time. After you fire your shot you then have a 2nd phase of delay where you can do nothing at all (The old: "You must wait longer to perform that action" notice. Essentially, once you start a shot, you are stuck shooting untill the shot has completely fired. During this time you can't do anything. If the enemy is attacking you it's very easy to take a lot of damage (especially from NMs) during this time. The only option you have is to throw on -PDT gear, but as I stated above, ranger has very limited access to -PDT gear.
To be honest, if that was a real situation and a monster was attacking me, I wouldn't just stand there and take a beating whilst doing nothing for 5 seconds. I'd stop aiming and try to defend myself! Would it be possible to interupt the aiming phase of a ranged attack, cancelling it, to use a JA or spell?
There are other things that makes that message pop up thats annoying. If you run around to stop a spell you still have that "You must wait longer to perform that action" you must /heal to stop that and the same holds true for range atttacks. Using items can cause a bigger then needed delay as well. It is just bad programing or ps2 limtations or something.