Quote Originally Posted by Feliciaa View Post
All 3 of those JAs/JT would be very welcomed without breaking the job. We would gain a decent dmg boost that would make up for our lack of access to march and haste.

I can't think of any additions for Sniper or Hawk Eye Shot as they seem powerful enough on their own.

The only addition I can think of is for Defense Reflex. Maybe have it move the user into the "Sweet Spot" and drop a % (not all) of the user's current enmity? I'm a bow user though so one of the marksmanship/Xbow masters would need to add some input about being thrown into the "Sweet Spot".

Overall 3 really good ideas that I wish SE would really look into. If they don't want to give us access to haste or march at least let us be a job that hits hard. ^^
Thank you for your kind words. Oh, yeah, jumping into the "sweet spot" for whatever ranged weapon you have equipped could be nice. I like it. But like you said, any commentary from gun/crossbow users would be useful.

I thought about a enmity shedding effect, but if they would just integrate that as part of Camo, then I don't think it would be needed. Just my thoughts, though.

I thought of a different JA, too. A few people have mentioned something about physical damage reduction being mostly inaccessible for Ranger. I think this might alleviate it to some degree.

Job Ability: (Don't have a name for it.) - Significantly increases your evasion and grants a certain amount of physical damage reduction for the duration of effect. I was thinking the evasion bonus would be something really potent like a wyvern Wind Wall TP move. Coupled with like a -25% physical damage take secondary effect, it could be a really nice OHSHI situation ability, maybe? Something significant, but only lasting a very short time, with a rapidly decaying effect. Maybe like a 30 second duration or less... 5+ minute recast?

Just another idea I had last night. Not sure if it's game-breaking or not. Any input is welcome.