Quote Originally Posted by Mirabelle View Post
I don't think the problem with RNG is a lack of damage. We're relatively on par (despite paying). We still can get hate just like every other DD.
Problem is, when RNG gets hate, it screws everyone else including the RNG. Now the RNG's distance nerf comes into play. Now every other melee DD has missed his WS as the mob comes raging after you. Now every mage is muttering "Gawd damm RNG!" as AoE moves towards them and they have to pump out a ton of Cure V's to save your ass.
Until the enmity formula is changed, the bottom line is that a RNG has to hold back to keep everyone happy and that will always nerf your parse.
I guess this is probably my biggest beef about rng also. Granted my blu and thf, as of now, bury my rng in overall dmg but it is mainly due to the fact that enmity builds fast on rng and survivability is a joke. Have to stand in a "sweet spot" to get ideal damage numbers and when you pull hate you cause it to run away from other melee.
Even without Jishnu's Radiance, rng can still put out decent dmg, but at the same time I don't know any that would...after my last instance on rng, I sure as hell won't. Even spacing out my attacks I pulled hate...over a blm of all things.

I wish SE would have kept the plan to lower rng enmity if out of the sweet spot, shot for shot, cause rng really could have used it. If I remember right this was one of those adjustments they planned about a year ago, but ended up scrapping after test phase for some reason.