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  1. #1
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Weekly Bonanza could have random rewards based on a Rank System. Like the following: (note, as a "Restriction" items from these, They should be labeled "EX" to you cannot sell them, (or maybe not?)). (Second Note: Prizes would "Change" Daily/Weekly, So you wouldn't get everything listed, It would be randomly selected each day.)

    Rank 1 Prize: Red Curry Bunsx12, S. Carbonarax12, Universal Ninja Tool-bag)x12, (DipperYuly)x12 , Pet food Etax12. Allied Ring x1, The-Nidhogg-Scale Furnishing, etc

    Rank 2 Prize: Yellow Curry Bun x12, Tavn Tacox 12, Toolbag (New Spells)x12, Random Jug Pet x12 (80~90's), Pet food Zeta x12, Etc etc, Kupofreid's Ring.

    Rank 3 Prize: Meat Chiefkabob x12, Cream Puffs x12, Toolbag (old spells)x12, Random Jug Petx12 (75~80), Pet Food Zeta x6, Anniversary Ring. Dragon Chronicles, Star Globes Miratete's Memoirs

    Etc and So on. Basically, A bunch of "Disposable" items, and rarely an Exp ring, or Exp page. Something random thrown in, Furnishings. Maybe some Event Items people want for Triggering (Shinai, Pitchfork).

    I wouldn't go as far as to make Rank4/5 Prizes, just a simple "1 2 3" like that. Daily drawings would be the best bet. Just replace the whole Chocobo system with it.

    Edit: if done Daily, Could limit it to maybe 2-3 Tickets a Day. ~2k Each or something. If done weekly, Maybe ~5 Tickets, Since there'd only be "3" numbers to match.
    (0)
    Last edited by Karbuncle; 05-01-2011 at 05:25 AM.

  2. #2
    Player
    Join Date
    Apr 2011
    Posts
    27
    In regards to Kaji's
    ""You are absolutely wrong. This is one of the few things in the game that is keeping gil in the market. I keep tabs on the RMT market as a far better measure of inflation and if it this was the issue you were, falesly I might add, making it out to be. Then the RMT market would have dropped significantly in price. With nearly 100% of the crafting market missing and how having to have a level 100 plus maxed synergy to do so, players have few other choices in generating gil."

    http://en.wikipedia.org/wiki/Inflation
    Educate yourself.

    In the game's economic standpoint- using a monetary value system, by pumping More and More gil INTO the system is what causes inflation. Circulating that money between crafters and players has NO impact on inflation.

    Keeping tabs on RMT is a RIDICULOUS measure of how the game economy is going. Here's a few reasons why...

    1) Players are leaving FFXI at a steady rate, and have been.. it is an Old Game. This makes for less opportunity to sell gil to players. Supply and Demand- Hello?

    2) Earning gil in game is almost easier than ever, especially farming stuff to NPC for instant money rather than trying to barter with other players with rarer items. So... demand for buying gil should be lower than usual...

    3) Even with a less active player base, S.E. is NOT taken RMT activity lightly, they have steady banning of rmt accounts, the annoying spam tell-bots, and if you think this does Nothing to the price fluctuations with RMT, you're sorely mistaken.



    here's some quick economic notes.
    Keep in mind, this is under the notion that money is being circulated.

    A Balanced economy is where money comes in and leaves in the same quantity. Ex: Killing some beastmen (+gil!) sort of balances out with riding a chocobo now and then (-gil!)

    Right now, we are very Unbalanced. Money is coming in (very quickly, I might add), it is not leaving NEARLY fast enough, and players are going to see ridiculous prices on just about everything. Look how expensive "merc"-linkshells are these days, for something as simple as a bcnm60, can cost you 500k out of pocket.

    That's hefty pricing. And it is just going to get worse until S.E. balances out the market again.
    (0)

  3. #3
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Forevergogo View Post
    In regards to Kaji's
    ""You are absolutely wrong. This is one of the few things in the game that is keeping gil in the market. I keep tabs on the RMT market as a far better measure of inflation and if it this was the issue you were, falesly I might add, making it out to be. Then the RMT market would have dropped significantly in price. With nearly 100% of the crafting market missing and how having to have a level 100 plus maxed synergy to do so, players have few other choices in generating gil."

    http://en.wikipedia.org/wiki/Inflation
    Educate yourself.

    In the game's economic standpoint- using a monetary value system, by pumping More and More gil INTO the system is what causes inflation. Circulating that money between crafters and players has NO impact on inflation.

    Keeping tabs on RMT is a RIDICULOUS measure of how the game economy is going. Here's a few reasons why...

    1) Players are leaving FFXI at a steady rate, and have been.. it is an Old Game. This makes for less opportunity to sell gil to players. Supply and Demand- Hello?

    2) Earning gil in game is almost easier than ever, especially farming stuff to NPC for instant money rather than trying to barter with other players with rarer items. So... demand for buying gil should be lower than usual...

    3) Even with a less active player base, S.E. is NOT taken RMT activity lightly, they have steady banning of rmt accounts, the annoying spam tell-bots, and if you think this does Nothing to the price fluctuations with RMT, you're sorely mistaken.



    here's some quick economic notes.
    Keep in mind, this is under the notion that money is being circulated.

    A Balanced economy is where money comes in and leaves in the same quantity. Ex: Killing some beastmen (+gil!) sort of balances out with riding a chocobo now and then (-gil!)

    Right now, we are very Unbalanced. Money is coming in (very quickly, I might add), it is not leaving NEARLY fast enough, and players are going to see ridiculous prices on just about everything. Look how expensive "merc"-linkshells are these days, for something as simple as a bcnm60, can cost you 500k out of pocket.

    That's hefty pricing. And it is just going to get worse until S.E. balances out the market again.
    Big giant quote to point out there is a quote function... please use it.

    Maybe it's just your server and not others. And mercenary linkshells? Are you serious? They still exist? You'd actualy use them? It is almost starting to seem like you're wanting to nerf abyssea gil so you can be the only one with money. You know they already nerfed abyssea gil before right? You seem to be miscontruing NPC sinks removing gil from the market as balance. Whereas the lack of gil is what causes the problem. As for your 1, 2, and 3. It's not a cut and dry suply and demand issue that you're trying to make it out as. If it was, especialy taking into account your OP, then the gil market would be booming. And farming is not any different then it has been in the past.
    (0)

  4. #4
    Player
    Join Date
    Apr 2011
    Posts
    27
    Quote Originally Posted by Tsukino_Kaji View Post
    please use it.
    Yes mam.
    Everything I'm suggesting is a mean of preventing the next updates "gil-splosions" or at least making them less... extreme.

    In regards to future updates.. exciting, New, rare and even craftable items will appear in the level 90 to 99 range. These will have an outrageous demand, and with all the gil amassing NOW (months before we get there... months of stock piling gil to go...) well, some linkshells are going to dominate the market, and make it a very sad game.

    example- Quint Spear, sells for a couple hundred thousand now- even when it is Easily Obtainable. Easily.
    When it was first released.. well, lemme quote from ffxiah,
    "Sylph seller buyer: Oct. 14, 2010 Steven - Pureshia 8,000,000"

    Now, that was when gil wasn't so abundantly flowing into the mix. I'm predicting gross sales of tens of millions on items for the first month at Least of each expansion. Tens of millions PER ITEM, PER SALE, PER SERVER.
    Now, doesn't that worry you?

    Everyone's stocking money, and has nothing to spend it on.

    And fyi, a lack of gil is not a cause of INFLATION, it is a cause of DEFLATION. Where prices start going Down overall, because players are finding their money disappearing faster than they can make it.


    And for the love of all that is good and holy, do NOT come back to me with any more talk of RMT and their prices, I don't care- I don't care. And guess what? I don't care. Do yourself and everyone a favor. Don't even look at them. Don't look at their prices, don't buy their gil, don't talk about them. It is disgusting and disrupting the game, and I'm ashamed to even have to ask you to NOT talk about them.
    (1)