You are absolutely wrong. This is one of the few things in the game that is keeping gil in the market. I keep tabs on the RMT market as a far better measure of inflation and if it this was the issue you were, falesly I might add, making it out to be. Then the RMT market would have dropped significantly in price. With nearly 100% of the crafting market missing and how having to have a level 100 plus maxed synergy to do so, players have few other choices in generating gil.
1.) I support Jeuno tax, but as a measure to fight congestion, not inflation.
2.) This is a terrible idea, people need to be able to recouple money on bad augments from FOV. Plus the base weapons from dominion notes are craftable and therefor sellable.
3.) Again with recouping of income. These are craftable items, but are by no means sellable. Players need to be able to get their money back on these after skilling synergy.
4.) No, we are not WoW.
5.) No on the food vendors as well. SE has already proven that all NPC pirces are horrendeous. People will not pay 10k ea for mithkabobs. And the bigger issue os that in the end, if they are fiar prices, you will elliminate cooking as a craft. Plus, people do still use food, lots of it.
6.) This is your one and only good/viable idea. I support a weekly lottery without gil prizes. You could make the ragular bonanza a power ball. You need a better grand prize though, XP is not worth it.
7.) So many times this has been mentions, but it would be a logistic nightmare. PSU had it, but it was designed into the game fromthe start.
In short, 99% of what you are are saying is wrong and a terrible idea.

Reply With Quote