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  1. #4
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by Forevergogo View Post

    5) More food vendors, maybe NPCs with daily specials- a food item and a drink for a bargain price... get people to start using food enhancements again!

    6) Weekly mini-Mog Bonanza. Simple prizes, vanity keepsake house decor, grand prize could be like a kupofried ring or something. Maybe 1 ticket limit per player. Heck, if this was a daily thing, it would suck so much gil out of the player base! 10k a ticket, 7 days a week- 70k a week.... Oh yeah
    6 I like. Mini-Bonanza's, kinda like a "Weekly" Lottery, Small Prizes, makes sense.

    5 is lolwat, Who do you play with that doesn't use food? Only terrible gimp players don't use food >___>, But i wouldn't mind a shop somewhere that sells random assortments of food per day at decent prices. It would have to be NQ only, and rather ~stable prices to not screw with crafters profits, But i could see it working.

    Edit: Also, Taking gil out of Circulation can be rather difficult, They try to control the influx, but its difficult to do. Making Augmented Armor non-NPC-able would be crap if you ask me, thats not a great solution at all, it would solve a lot of the Dominion Op weaponry gil problems, But really, they've already increases the Points for it, No need for a Universal "FU Nerf" to all Augmented equipment.

    They could just implement an NPC similar to the ones in CoP Selling those Subs that desynth into something rare. Not a lot of "Rare" Things these days though tbh... So thats another problem.

    Oh, Heres a Solution, Allow players to buy Seals for +1 Empyrean armor. 150k a pop. So all the people crying they can't find help, can blow their gil on it and there you go, Gil exiting the system ! (This is half sarcasm...)
    (3)
    Last edited by Karbuncle; 04-30-2011 at 08:08 PM.