
Originally Posted by
Byrth
Make currency (1 Byne bills, O.Bronze, T.Shells, Alexandrite) purchasable from the Goblin shop in Jeuno using typical guild mechanisms. Have it restock 20 per day (40 Alexandrite), sell them with a structure such that 10000gil is the maximum price for RotZ currency and 5000gil is the maximum price for Alexandrite.
This would be a powerful price control mechanism. If currency prices exceed the shop's price, people would buy it out every time it restocked for -800,000gil from circulation per game day. Every real day (assuming 1 day of closed shop like other vendors), you'd sell 16-17million gil worth of currencies. As inflation decreases, people would wait for a lower price to clean the vendors out at.
So a few rich people who would have gotten relics/mythics anyway end up getting relics/mythics a little faster? So what? 20 currency/day adds up to 1 of each city dynamis run per day that SE is handing us.