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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,301
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alukat View Post
    well it could probably be this way:
    u get one roll and th effects the range of numbers for an item
    example mob is davoi wasp:

    beehive chip 0-200, 400-600
    honey 275-425, 500-600
    insect wing 550-650
    giant stinger 600-750

    now lets say that u have th4
    this might turn it to:
    beehive chip 0-250,400-650
    honey 275-475,500-650
    insect wing 550-700
    giant stinger 600-750

    the numbers aren't true for sure. but this could be a way it does work.
    it allows no drop to multiple drops.

    anyone else experienced that if u proc th7 at begin of the fight and remove 1 th equipment piece that 7 will proc again?
    This thread isn't about the method by which TH affects drop rates, which is something we can only speculate on and as long as treasure hunter helps you find treasure in some way, the end result of the behind the scenes calculation is the same. What this thread is really about is whether or not the effect given by TH remains when the THF is KO'd or if the base effect remains but not the boosted effect, or what have you.

    That said, I find it extremely doubtful that the game uses internal /random commands to decide if you get drops or not. It's far more likely to be percent based, rather than the same 0-999 random scale we use for lots.
    (0)

  2. #2
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    That said, I find it extremely doubtful that the game uses internal /random commands to decide if you get drops or not. It's far more likely to be percent based, rather than the same 0-999 random scale we use for lots.
    Those systems give equivalent results. 0-300 for drop, 301-999 for no drop would equal a 30% drop chance. In fact, this is how most systems calculate chance-based rolls. They calculate a random integer, and if the integer is between 0 and c*x, where c is the maximal integer value (65536 in most cases) and x the percentage, then the result is considered a success.
    (0)
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    FFXI: Leviathan > Arcon
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