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  1. #1
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99

    How Treasure Hunter works - SE clarification request

    So I've been searching these forums only to be surprised that no one has managed to bring this up yet. So here goes:

    When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
    This is a known SE response from several years ago in regards to how the job ability Treasure Hunter works. The problem with it is players have been reporting their Treasure Hunter being reset upon death ever since the last update came around that gave us Treasure Hunter III and Treasure Hunter effectiveness procs. A Thief procs to whatever number they do. They then die. They heal up. They then re engage the monster only to find out their TH effectiveness starts over from scratch. So my question is, which is it? Was the given answer mistranslated or are we experiencing a bug? And if this is in fact a bug, is it a bug in the sense that it's supposed to remain active, or is the data we're getting in the log bugged and behind the scenes it's working as intended, as in it does remain active after a Thief dies? Perhaps Treasure Hunter effect in general remains, but any proc effectiveness is erased upon death by design?


    I thank you in advance for any response.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  2. #2
    Player Eeek's Avatar
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    Mar 2011
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    365
    I've experienced no such bug.

    For example, I got myself killed the last time I fought Briareus. Since only suckers use Atma of Dread, my base TH was 6, and before I died, I upgraded it to 7.

    After I died, I got up and immediately engaged it again because I'm not a sissy. I upgraded TH again - to 8. I was the only THF, and the TH 'debuff' most certainly stayed on the mob after my glorious death.

    SE is correct in stating that the TH 'debuff' stays on the mob if the THF dies. It stands to reason that the TH 'debuff' stays on said mob until it goes idle (for whatever reason).
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #3
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Eeek View Post
    I've experienced no such bug.

    For example, I got myself killed the last time I fought Briareus. Since only suckers use Atma of Dread, my base TH was 6, and before I died, I upgraded it to 7.

    After I died, I got up and immediately engaged it again because I'm not a sissy. I upgraded TH again - to 8. I was the only THF, and the TH 'debuff' most certainly stayed on the mob after my glorious death.

    SE is correct in stating that the TH 'debuff' stays on the mob if the THF dies. It stands to reason that the TH 'debuff' stays on said mob until it goes idle (for whatever reason).
    Perhaps it is bugged then at times, or thiefs are getting their stories wrong. I was mainly curious if things were changed up with the level cap raise to 90. Being a THF I could try to confirm this one way or another but I rarely die so I've never had the opportunity to see for myself. Regardless of those incoming tests just to see what is going on with my own two eyes, if the system is bugged I definitely want it to be known and looked into. Who knows what else could be bugging out if it is in fact a bug. Treasure hunter is serious business for me. I want it working properly.

    In regards to knowing more about TH itself, I'm pretty content with knowing TH is better than no TH, and TH II is better than TH and so on. So it's like, eh, whatever. One too many Treasure Hunter speculation threads for me over the years so I had to retire from them. I just don't want it to be bugging out and left unchecked.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  4. #4
    Player SNK's Avatar
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    Mar 2011
    Posts
    438
    Character
    Snk
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Eeek View Post
    I've experienced no such bug.

    For example, I got myself killed the last time I fought Briareus. Since only suckers use Atma of Dread, my base TH was 6, and before I died, I upgraded it to 7.

    After I died, I got up and immediately engaged it again because I'm not a sissy. I upgraded TH again - to 8. I was the only THF, and the TH 'debuff' most certainly stayed on the mob after my glorious death.

    SE is correct in stating that the TH 'debuff' stays on the mob if the THF dies. It stands to reason that the TH 'debuff' stays on said mob until it goes idle (for whatever reason).
    I've told people this crap time and time and time again and yet they still think that if I either died, zoned or changed jobs the TH effect leaves.
    (0)

  5. #5
    Player thefinalrune's Avatar
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    Mar 2011
    Posts
    141
    I would just like precise information on the mechanics of treasure hunter myself. Like, is it a straight percentage boost, another roll at the potential drops, adjustment of drop odds, a combination or something else entirely? But, given how they've never officially released the details on the mechanics of anything else, I doubt I'll ever know for sure.
    (1)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  6. #6
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Treasure hunter (placebo hunter):
    Increases the chances that you think an item will drop! Caps at TH10, and makes the low dmg thief feel worth something at the end of a kill.
    (2)

  7. #7
    Player Nahal's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    17
    Character
    Nahal
    World
    Lakshmi
    Main Class
    THF Lv 90
    i beleive the current accepted version of how TH works is: for each level of TH there's another chance to get each drop, IE: mob X has 30% chance to drop item Y, with TH3 you get 3 30% chances, thats not 90%, but 3 shots at the 30%
    (0)
    Me ----> FF14, "I am dissapoint."
    BLM RDM BRD WHM BLU 90
    WAR DNC SCH NIN 50

  8. #8
    Player Dart's Avatar
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    Mar 2011
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    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    someone in my shell claims to have seen th 11 proc'd.

    Not sure if there's a cap.
    (0)

  9. #9
    Player Duzell's Avatar
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    Apr 2011
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    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    The current theorised cap is (Base + gear) x2. I have personally got to TH11, but not until I had TH6 base. Before that no matter how long the fight lasted I couldn't get beyond TH10
    (0)

  10. #10
    Player Dart's Avatar
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    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    that sounds reasonable, but as usual I'd prefer for SE to confirm it.
    (0)

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