Quote Originally Posted by Alukat View Post
well it could probably be this way:
u get one roll and th effects the range of numbers for an item
example mob is davoi wasp:

beehive chip 0-200, 400-600
honey 275-425, 500-600
insect wing 550-650
giant stinger 600-750

now lets say that u have th4
this might turn it to:
beehive chip 0-250,400-650
honey 275-475,500-650
insect wing 550-700
giant stinger 600-750

the numbers aren't true for sure. but this could be a way it does work.
it allows no drop to multiple drops.

anyone else experienced that if u proc th7 at begin of the fight and remove 1 th equipment piece that 7 will proc again?
This thread isn't about the method by which TH affects drop rates, which is something we can only speculate on and as long as treasure hunter helps you find treasure in some way, the end result of the behind the scenes calculation is the same. What this thread is really about is whether or not the effect given by TH remains when the THF is KO'd or if the base effect remains but not the boosted effect, or what have you.

That said, I find it extremely doubtful that the game uses internal /random commands to decide if you get drops or not. It's far more likely to be percent based, rather than the same 0-999 random scale we use for lots.