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  1. #1
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Alhanelem View Post
    That said, I find it extremely doubtful that the game uses internal /random commands to decide if you get drops or not. It's far more likely to be percent based, rather than the same 0-999 random scale we use for lots.
    Those systems give equivalent results. 0-300 for drop, 301-999 for no drop would equal a 30% drop chance. In fact, this is how most systems calculate chance-based rolls. They calculate a random integer, and if the integer is between 0 and c*x, where c is the maximal integer value (65536 in most cases) and x the percentage, then the result is considered a success.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Malamasala's Avatar
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    Mar 2011
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    1,261
    I'm no THF, but I just think of it as a DNC. Steps hang around 30 or so seconds, and are set to 30 seconds again each time they are triggered. TH could be similar. That would make people dying and staying back lose TH, while people who die and engage again within 30 seconds (or other magical time number) will see it stay.

    I could also imagine stuff like Booty Shot confuse the system to lose TH numbers. Also maybe that is how some report TH12?
    (0)

  3. #3
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Malamasala View Post
    I'm no THF, but I just think of it as a DNC. Steps hang around 30 or so seconds, and are set to 30 seconds again each time they are triggered. TH could be similar. That would make people dying and staying back lose TH, while people who die and engage again within 30 seconds (or other magical time number) will see it stay.

    I could also imagine stuff like Booty Shot confuse the system to lose TH numbers. Also maybe that is how some report TH12?
    I'm sorry, but it's not the same at all. TH does not wear off after a set time like DNC Steps do. Once TH is applied, it will stay on the mob until it either dies or deaggros and goes completely idle (at which point all triggers are reset as well).
    (1)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  4. #4
    Player hiko's Avatar
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    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    nothing seem to reset TH proc,
    (random fail worth) : ZR run proc some TH(7), got full charmed, dia off deagro and madame regened 1 tic, 1st TH proc was 8 (then we forced few full charm/regen to proc higher TH)
    (0)
    Last edited by hiko; 05-01-2011 at 01:47 AM.

  5. #5
    Player Eeek's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by hiko View Post
    nothing seem to reset TH proc,
    (random fail worth) : ZR run proc some TH(7), got full charmed, dia off deagro and madame regened 1 tic, 1st TH proc was 8 (then we forced few full charm/regen to proc higher TH)
    Neat. I've never personally seen something like what you describe.

    I don't remember where or when, but I think I recall someone running a few tests on Gilfinder and learning that the Gilfinder effect does not wear off once applied, even if the mob in question completely deaggros. It wouldn't surprise me to learn that TH works the same way.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  6. #6
    Player DerianX's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    77
    Character
    Derian
    World
    Odin
    Main Class
    PLD Lv 99
    Only times I've actually noticed TH have any effects:
    - Back when I used to farm Battering Rams I noticed that before I levelled THF I'd average 1-3 drops per kill. When I went back again after having levelled THF I noticed I was averaging around 3-6 drops per kill.
    - During Dynamis, when the THF d/c'ed the rate of coins dropped seemingly went from about 70% down to about 15%.
    (0)

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