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  1. #1
    Player thefinalrune's Avatar
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    Mar 2011
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    I remember shortly after that update there were claims on AH.com as high as TH12, but no one ever said anything about going further.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  2. #2
    Player Raksha's Avatar
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    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Vold View Post
    So my question is, which is it? Was the given answer mistranslated or are we experiencing a bug?
    False dichotomy. Maybe it used to work that way and they changed it recently.
    (0)

  3. #3
    Player Vold's Avatar
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    Mar 2011
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    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Raksha View Post
    False dichotomy. Maybe it used to work that way and they changed it recently.
    You're nit picking on my wording, and I'm trying to make it as short and sweet and to the point as possible.

    Perhaps Treasure Hunter effect in general remains, but any proc effectiveness is erased upon death by design?
    I bring this up because I am asking if it was just plain changed up recently with the addition of procs.

    In case I need to be more clear:

    So I've been searching these forums only to be surprised that no one has managed to bring this up yet. So here goes:
    When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
    This is a known SE response from several years ago in regards to how the job ability Treasure Hunter works. The problem with it is players have been reporting their Treasure Hunter being reset upon death ever since the last update came around that gave us Treasure Hunter III and Treasure Hunter effectiveness procs. A Thief procs to whatever number they do. They then die. They heal up. They then re engage the monster only to find out their TH effectiveness starts over from scratch. So my question is, which is it? Was the given answer mistranslated and TH does not remain? Are we experiencing a bug? Were things changed to 'TH does not remain' recently, since that Q&A answer? Are things working as intended and players are misjudging what they are seeing? For curious minds, if this is in fact a bug, is it a bug in the sense that it's supposed to remain active and isn't, or is the data we're getting in the log bugged and behind the scenes it's working as intended, as in it does remain active after a Thief dies? Just curious whether or not I need to take special care in not eating dirt until such a bug is fixed!

    I thank you in advance for any response.
    (0)


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  4. #4
    Player Kuishen's Avatar
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    Mar 2011
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    San d'Oria
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    132
    Would like to know if tping in your TH gear increases the chance of getting a TH proc. As terrified as I am of the answer being yes, it would be nice for some confirmation.
    (0)

    90 RDM THF SAM NIN WAR BLU ~ Resident lolRDM of notKujataanymore
    90 Twashtar 85 Kannagi

  5. #5
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    It definitely stays on after death. I'm a sacrificial THF myself and find myself eating dust constantly. Since I only have TH gear on at start, and occasionally get a proc, I have TH6 or TH7 on. I immediately equip TH3 gear (= no TH gear) and then sometimes die. I also immediately get up (powered by Apocalypse) and keep doing my meele/SA/TA thing, and I've never seen TH reset, in fact, I remember several times where I managed to increase it further.

    The x-times roll for THx theory is most certainly wrong, and could be disproved by some very simple and short tests. Get TH6 on and kill some things with low drop rate for certain items. This is equivalent to saying you get the same results from fighting a mob x times. Imagine TH6 on Fafnir, it would be like fighting him 6 times and merge the loot pools. It even sounds very unlikely, just consider TH6 for the moment and what it does. 6-times reroll would turn 5% drop rate into 25% drop rate, 10% drop rate into 50% drop rate, 20% drop rate into 75% drop rate. So 1 in 20 drops would turn into 1 in 4 drops, 1 in 10 to 1 in 2, 1 in 5 to 3 in 4. Not to mention higher TH tiers, TH10 would turn a very rare 10% drop into an extremely common 66% drop (1 in 10 to 2 in 3). This could be tested very easily, if someone who actually believes this wants to try it. I'm pretty sure it's wrong so I'm not gonna bother personally.

    As to where it caps.. a friend of mine managed to get TH11 on Bukhis, I'm not quite sure if he had TH6 yet back then. I'll have to go through the logs. Also, how is (Base + Gear) x2 calculated? Based on current gear? Then I believe we'll see an increase in THFs fulltiming TH. And that could be disproved easily, in fact, I have. I triggered TH7 lots of times without any TH gear (TH3 base) so that's not it. The gear you had on at start? If that's it, it would be hard to prove, but if it's not it, should be easy to disprove. Have someone engage with TH3 and keep meleeing, hope to get TH7. It should definitely be possible, I've seen TH6 proc lots on NMs I didn't care about the drops on, so had only TH3 equipped. I'm not sure if I saw TH7, but if it's possible it shouldn't be hard to reach.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #6
    Player Runespider's Avatar
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    Mar 2011
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    Keep in mind here the message upgrading is no guarantee, they are seperate entities. The message could say th 100 and you could still have none, it's still possible TH is lost when the thief dies even if the message remains.

    I noticed a reduction when I die on thief from what I normally get too but given randomness Square throws into everything it's hard to be sure.
    (0)

  7. #7
    Player Darka's Avatar
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    Mar 2011
    Posts
    62
    Character
    Darrka
    World
    Bahamut
    Main Class
    THF Lv 90
    About the going idle thing, I was soloing Minax Bugard on THF and it did that kill move (name escapes me), it even regenned a few ticks before I re-engaged, when I did my first TH proc was 9 (I got 8 before I died). I suspect the effect only wears off after idle and complete regen.
    (0)


    Dear SE, can my character be black? I find this pro-white to be offensive.

  8. #8
    Player Alukat's Avatar
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    Mar 2011
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    302
    Character
    Alukat
    World
    Bahamut
    Main Class
    THF Lv 99
    well it could probably be this way:
    u get one roll and th effects the range of numbers for an item
    example mob is davoi wasp:

    beehive chip 0-200, 400-600
    honey 275-425, 500-600
    insect wing 550-650
    giant stinger 600-750

    now lets say that u have th4
    this might turn it to:
    beehive chip 0-250,400-650
    honey 275-475,500-650
    insect wing 550-700
    giant stinger 600-750

    the numbers aren't true for sure. but this could be a way it does work.
    it allows no drop to multiple drops.

    anyone else experienced that if u proc th7 at begin of the fight and remove 1 th equipment piece that 7 will proc again?
    (0)
    Last edited by Alukat; 04-30-2011 at 07:08 PM.

  9. #9
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Darka View Post
    About the going idle thing, I was soloing Minax Bugard on THF and it did that kill move (name escapes me), it even regenned a few ticks before I re-engaged, when I did my first TH proc was 9 (I got 8 before I died). I suspect the effect only wears off after idle and complete regen.
    I have experienced different behaviour on several accounts. From my experience, as soon as the mob deaggros, all effects on it are gone, including weakness staggers and Treasure Hunter.

    Quote Originally Posted by Runespider View Post
    Keep in mind here the message upgrading is no guarantee, they are seperate entities. The message could say th 100 and you could still have none, it's still possible TH is lost when the thief dies even if the message remains.
    Have any proof for that? I find it very hard to believe. Especially after they confirmed that TH will stay on the mob.

    Quote Originally Posted by Alukat View Post
    anyone else experienced that if u proc th7 at begin of the fight and remove 1 th equipment piece that 7 will proc again?
    Not me, it always upgraded to 8.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,598
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Alukat View Post
    well it could probably be this way:
    u get one roll and th effects the range of numbers for an item
    example mob is davoi wasp:

    beehive chip 0-200, 400-600
    honey 275-425, 500-600
    insect wing 550-650
    giant stinger 600-750

    now lets say that u have th4
    this might turn it to:
    beehive chip 0-250,400-650
    honey 275-475,500-650
    insect wing 550-700
    giant stinger 600-750

    the numbers aren't true for sure. but this could be a way it does work.
    it allows no drop to multiple drops.

    anyone else experienced that if u proc th7 at begin of the fight and remove 1 th equipment piece that 7 will proc again?
    This thread isn't about the method by which TH affects drop rates, which is something we can only speculate on and as long as treasure hunter helps you find treasure in some way, the end result of the behind the scenes calculation is the same. What this thread is really about is whether or not the effect given by TH remains when the THF is KO'd or if the base effect remains but not the boosted effect, or what have you.

    That said, I find it extremely doubtful that the game uses internal /random commands to decide if you get drops or not. It's far more likely to be percent based, rather than the same 0-999 random scale we use for lots.
    (0)

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