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  1. #1
    Player Vold's Avatar
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    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99

    How Treasure Hunter works - SE clarification request

    So I've been searching these forums only to be surprised that no one has managed to bring this up yet. So here goes:

    When more than one member has Treasure Hunter, the player with the strongest version will have theirs take effect for the party. The effect comes into play as soon as the Thief generates enmity from the target enemy. Even if the Thief dies, the effect remains.
    This is a known SE response from several years ago in regards to how the job ability Treasure Hunter works. The problem with it is players have been reporting their Treasure Hunter being reset upon death ever since the last update came around that gave us Treasure Hunter III and Treasure Hunter effectiveness procs. A Thief procs to whatever number they do. They then die. They heal up. They then re engage the monster only to find out their TH effectiveness starts over from scratch. So my question is, which is it? Was the given answer mistranslated or are we experiencing a bug? And if this is in fact a bug, is it a bug in the sense that it's supposed to remain active, or is the data we're getting in the log bugged and behind the scenes it's working as intended, as in it does remain active after a Thief dies? Perhaps Treasure Hunter effect in general remains, but any proc effectiveness is erased upon death by design?


    I thank you in advance for any response.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  2. #2
    Player Eeek's Avatar
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    Mar 2011
    Posts
    365
    I've experienced no such bug.

    For example, I got myself killed the last time I fought Briareus. Since only suckers use Atma of Dread, my base TH was 6, and before I died, I upgraded it to 7.

    After I died, I got up and immediately engaged it again because I'm not a sissy. I upgraded TH again - to 8. I was the only THF, and the TH 'debuff' most certainly stayed on the mob after my glorious death.

    SE is correct in stating that the TH 'debuff' stays on the mob if the THF dies. It stands to reason that the TH 'debuff' stays on said mob until it goes idle (for whatever reason).
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  3. #3
    Player thefinalrune's Avatar
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    Mar 2011
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    141
    I would just like precise information on the mechanics of treasure hunter myself. Like, is it a straight percentage boost, another roll at the potential drops, adjustment of drop odds, a combination or something else entirely? But, given how they've never officially released the details on the mechanics of anything else, I doubt I'll ever know for sure.
    (1)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  4. #4
    Player Dfoley's Avatar
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    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Treasure hunter (placebo hunter):
    Increases the chances that you think an item will drop! Caps at TH10, and makes the low dmg thief feel worth something at the end of a kill.
    (2)

  5. #5
    Player Nahal's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    17
    Character
    Nahal
    World
    Lakshmi
    Main Class
    THF Lv 90
    i beleive the current accepted version of how TH works is: for each level of TH there's another chance to get each drop, IE: mob X has 30% chance to drop item Y, with TH3 you get 3 30% chances, thats not 90%, but 3 shots at the 30%
    (0)
    Me ----> FF14, "I am dissapoint."
    BLM RDM BRD WHM BLU 90
    WAR DNC SCH NIN 50

  6. #6
    Player Dart's Avatar
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    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    someone in my shell claims to have seen th 11 proc'd.

    Not sure if there's a cap.
    (0)

  7. #7
    Player Duzell's Avatar
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    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    The current theorised cap is (Base + gear) x2. I have personally got to TH11, but not until I had TH6 base. Before that no matter how long the fight lasted I couldn't get beyond TH10
    (0)

  8. #8
    Player Dart's Avatar
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    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    that sounds reasonable, but as usual I'd prefer for SE to confirm it.
    (0)

  9. #9
    Player thefinalrune's Avatar
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    Mar 2011
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    141
    I remember shortly after that update there were claims on AH.com as high as TH12, but no one ever said anything about going further.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  10. #10
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Vold View Post
    So my question is, which is it? Was the given answer mistranslated or are we experiencing a bug?
    False dichotomy. Maybe it used to work that way and they changed it recently.
    (0)

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