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  1. #1
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666

    Why weren't mob parties utilized more?

    I'm not sure about WoTG as I never partied there, but I noticed there haven't really been monster parties since the Goblin Freelance and some Fomor from CoP era. Aside obviously being utilized in FFXIV, I always thought it would have been fun to fight and see more monster parties like that.
    (5)
    Last edited by Elexia; 04-29-2011 at 10:19 AM.
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #2
    Player Novax's Avatar
    Join Date
    Mar 2011
    Posts
    24
    Character
    Joeywheeler
    World
    Carbuncle
    Main Class
    NIN Lv 95
    The problem is when monsters/beastmen team up, they're insanely jealous so when one of them wants to make an emp weapon by killing some players over and over the others are like "Nah bro" and leave.
    (5)

  3. #3
    Player Denabond's Avatar
    Join Date
    Mar 2011
    Posts
    109
    Character
    Denabond
    World
    Lakshmi
    Main Class
    MNK Lv 90
    Thing is with monster parties is that (unless they are immune to sleep) they aren't that had to take out due to just sleepga > takeing them out one at a time. You can also say that linking monster that clump up are in a pt kinda. This is usually true when it comes to dungeons.
    (0)

  4. #4
    Player Myrrh's Avatar
    Join Date
    Mar 2011
    Posts
    86
    Character
    Myrrhcat
    World
    Carbuncle
    Main Class
    SMN Lv 95
    Mob Parties aren't utilized more because the PLDs and PUPs wouldn't get invited to them and would come here to complain about it. Then demand Job fixes so they would be invited to more Pts.
    (3)

  5. #5
    Player Karinya_of_Carbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    66
    Character
    Karinya
    World
    Carbuncle
    Main Class
    RDM Lv 90
    Players avoided them, so the devs decided not to make more of the content the players were avoiding.

    There wasn't any reward for fighting them and you were guaranteed a link that could be trouble if you had CC resists/break early. (Fomors are dark resistant, too.)
    (0)

  6. #6
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I think the main issue is that when they are a group it is much more damage taken involved, but the reward rate of exp is not higher because the monsters still take a while to kill. Had there been a group of DC x 4 monsters, netting 200 exp per kill, I'm sure it would have been the new cool thing.

    IT x 4 would also work, assuming they are incredibly weak and can't even kill a BLM that is afk (but pulled hate by sitting). Their HP would also need to be one-shottable almost.
    (0)

  7. #7
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Well encounters like that worked in Everquest II, they handled it by making the encounter mobs weaker than normal mobs, but still give regular exp and even an EXP bonus at the end for defeating the entire encounter.

    Like, they all con as IT, but they are actually as hard as Toughs, come in a group of 3-4, give 200 a kill (as Mala suggested) and an additional 100 when the last one dies.
    (0)

  8. #8
    As XP isn't as much of a reward as it used to be, I think you need a drop-one that only comes when you defeat the group. Or at least make the mob's REGULAR drop much more common from the partied mobs. Also, only beastmen/undead really party, i.e. something that is (or at least was) once intelligent.
    (0)

  9. #9
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    In general, we're built more for 1-on-1 combat. It wasn't until recently that we actually got some decent AoE WS, but once you take away the Atma and other buffs they're only a few steps above others in some cases. So, really, players would number of more AoE attacks and abilities while damage mitigation and hate generation/maintenance would also need some tweaks. Mob AI would also need some love, maybe giving THF types a predisposition to try and SA healers and such.

    The few instances where have been able to cut loose like in the Blitzkrieg assault have been fun, but when you start getting into BCs where the strategies start looking like "Bring BLM for ES Sleepga II, kill one, wipe, repeat" if that would even work, then I'll just say the fights aren't likely balanced too well.
    (0)