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  1. #1
    Player Silvers's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Hakkairu
    World
    Bahamut
    Main Class
    SCH Lv 45
    Quote Originally Posted by Daniel_Hatcher View Post
    The point is having them sub job only makes you want to sub job it, that's how it works.

    If you get everything naturally then there would be no need for subjobs, it's regardless if they're basic spells or not. Warp and Teleport spells are basic, you still need to /blm and /whm to get them.

    Convert, Fast Cast, and all the enfeebles is a reason to /rdm.
    What's your definition of a basic spell? Teleports and warps are job specific/unique, no other job has them.
    In fairness, SCH should have a couple native enfeeble magics other than Sleeps and Break. What was the point of Light Arts giving a boost to enfeeble magic skill if they don't have a enfeebling white magic natively. This argument should have been make when they 1st done the adjustment. On the same note, why does SCH have divine magic skill (a fairly high one at that) but not divine magic at all natively? If the skills are native, they should be supported by having spells without the need of a sub. I understand the story with RDM, but SCH came long after. There is no reason for having skills without spells to go with them. It's like having a native weapon skill rating on a job, and your job can not equip any weapon associated with your skill.
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  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Silvers View Post
    What's your definition of a basic spell? Teleports and warps are job specific/unique, no other job has them.
    In fairness, SCH should have a couple native enfeeble magics other than Sleeps and Break. What was the point of Light Arts giving a boost to enfeeble magic skill if they don't have a enfeebling white magic natively. This argument should have been make when they 1st done the adjustment. On the same note, why does SCH have divine magic skill (a fairly high one at that) but not divine magic at all natively? If the skills are native, they should be supported by having spells without the need of a sub. I understand the story with RDM, but SCH came long after. There is no reason for having skills without spells to go with them. It's like having a native weapon skill rating on a job, and your job can not equip any weapon associated with your skill.
    It's a job that's power relies in their choice of support job.
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  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    391
    Quote Originally Posted by Daniel_Hatcher View Post
    It's a job that's power relies in their choice of support job.
    Oh joy, this logic again.

    There is no choice in sub job for Scholar, enfeebles aren't even a part of that. Convert and Fast Cast alone completely out weigh any other sub job. Divine Seal certainly isn't worth losing Convert for and I may be mistaken but Black Mage offers nothing more than Warp, Stun and 2INT, colour me unimpressed. You could give Scholar main every single Red Mage spell from 1-99 and it still wouldn't make a difference, the only jobs it truly gives more choice to is White Mage and Black Mage.

    I'm not going to bother saying that they're spells we'll have regardless again, I've said it's simply a matter of completion enough, you can win this argument if you like.

    @Elemental Celerity, since I didn't touch on it earlier. Scholar already has this, it's called Alacrity, it halves casting time. Somewhat related to the above, lowering the required level for EC could potentially allow /Black Mage without a net loss of Fast Cast, making the idea of subbing it slightly more respectable.
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    Last edited by Sotek; 03-10-2011 at 10:15 PM.