Yeah, the only reason why SCHs were such good healers outside of Abyssea was the fact we could conserve our MP efficiently. We had Sublimation and Alacrity, Penury, Stoneskin, Phalanx and Regen. We had the ability to sustain People's Health without having to Cure bomb the entire party and take hate and or lose large amounts of MP.

This was all XP parties outside abyssea where it took a lot to break stoneskin and Phalanx was actually migating a lot of damage and Regen actually did something.

Inside of Abyssea is a whole other thing where you have three alliances to take care of where you can't just go out Accession Stoneskin Phalanxe Regen III all 36 people and expect things will be okay (Which by the way is only party target able spells). That doesn't work anymore. Mobs break through stoneskin fairly easy, even with Phalanx up you still can get your face beat in pretty badly and I don't see much of a difference with Regen III

We need a better option here. Even with Mind atma in Light arts using Light Arts enhancing gear Aurastorm Spell and Subing WHM my Cures are still 470-500ish a cure and that doesn't cut it anymore. We aren't competing, we never did. Outside of Abyssea without the atmas Our nukes don't come near as damaging as a BLM and our Cures still doesn't outcure a WHM so I don't see your problem here.

I agree with the others, Either we get Cure V or we get a Light Arts Buff to boost Cure Potency.