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  1. #1
    Player Fiarlia's Avatar
    Join Date
    Mar 2011
    Posts
    293
    Character
    Fiarlia
    World
    Fenrir
    Main Class
    BLU Lv 90
    I only read the first 4-5 pages, but didn't see it mentioned yet and figured I would.

    Quote Originally Posted by Pofo View Post
    Helix Adjustments: helices are one of SCH's most usefull spells, and one of their strongest, but I'd like to see alittle more changes or gear enhancements toward them, MaB has little to absolutly no effect on Helix, it's soley based off INT that enhances it's based damage,
    This is plain wrong, MAB affects Helices, just not as much as regular nukes. In fact, if you do the maths (depending on your gear) 1 MAB is roughly equal to 1 INT for the Helix spells.

    I say roughly because gear/food/atma/buffs could possibly swing the pendulum in the favor of INT or MAB very easily, though the difference would not be large.
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  2. #2
    Player Ahrana's Avatar
    Join Date
    Mar 2011
    Posts
    69
    Character
    Ahrana
    World
    Cerberus
    Main Class
    SCH Lv 96
    The thing that made Scholar unique at 75 was being efficient. It wasn't a cure spamming job like white mage, but it could be efficient at non-focused healing with AoE stoneskin and phalanx. It couldn't nuke as hard as black mage, but it could do more single target damage with helix spells, parsimony nukes, and the mp efficiency of black arts. To me, scholar was a job specifically balanced for play at 75, but since the level cap was increased the efficiency balance that scholar had was tossed out on it's ear.

    Inside abyssea stoneskin doesn't absorb a significant portion of damage, phalanx is largely worthless, and mp efficient nuking has been replaced with ridiculous mp refresh and nuke button mashing. Unless they add some significant spells to the scholar arsenal, the only thing that will bring scholar back up to level is content outside of abyssea where MP is a limiting factor again.
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  3. #3
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fiarlia View Post
    I only read the first 4-5 pages, but didn't see it mentioned yet and figured I would.



    This is plain wrong, MAB affects Helices, just not as much as regular nukes. In fact, if you do the maths (depending on your gear) 1 MAB is roughly equal to 1 INT for the Helix spells.

    I say roughly because gear/food/atma/buffs could possibly swing the pendulum in the favor of INT or MAB very easily, though the difference would not be large.
    1 int > 1 mab till your 75 int over target.

    75 int above it is exactly the same

    76 and over 1 int is very slightly better ( i am sure you will not see the difference reflected very well till you are about 86 int over or so, then I can recommend 1 mab > 1 int.

    unless you are brewing or something i would tell people just do 1 int > 1 mab, you are going to be very hard pressed to do 1 mab > 2 int. you might have a debate if you find a gear agurment where you are doing 1 int > 1.5 mab, i do not know a gear slot where that ratio exists though. because of gear and realistic limitations it is just best to use 1 int > 1 mab

    getting 86 int over target can't be easy even in abyssea ( imps the highest common mob outside abyssea, to my Knowalge, has 110 int)
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    Last edited by Rambus; 04-15-2011 at 02:27 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.