Quote Originally Posted by Hiroshiko View Post
Summary (TL: DR): SCH and RDM need something to improve their healing capabilities. However, handing Cure V without some check and balances would bring us back to the days where there was only one tier of separation between WHMs and the other mages. Cure VI isn’t as powerful as it appears due to its inefficiency and being unnecessary out of Abyssea.
I don't think Cure V would break SCH/RDM as jobs and make WHM an unnecessary job in parties/events again. WHM has a few things neither of these jobs would bring to the table.

Afflatus Solace: Free stoneskin (up to 300hp) a cure is BOSS.

Divine Caress: Removing a status effect and giving an 80% resistance to it for 1 min, oh and DCaress has a 1 min recast.

Divine Benison: 50% fastcast for status removal spells; you've never na'd someone as fast as this . (-Enmity as well).

Auspice: +10 (+20 with AF3+2) Subtle blow is amazing for lowmanning NMs, allowing a member to remove SB gear for other gear and remain at SB cap.

Esuna: AoE na' spell. Nothing super amazing, but a utility spell none the less.

Baramnesra: With no Na spell for amesia, stacking barfira + this allows for 1/2, 1/4, 1/8th resists on amnesia. Utility spell.

Shell/Pro-ra V: Merited versions are better than their single target brothers (although only by a small margin)

Barspell Merits: +10 MDB on barspells

AF3+2: Pants: Free MP when you drop a bomb cure; which WHM is great at. Cure V/VIing for a huge amount of hp, getting some mp (50~80) back, and a 300 hp stoneskin on a target seems alright.

AF3+2 Set Bonus: Chance a barspell will 100% resist a matching element is great, doesn't always proc do to the low % chance (5-10%~?) but saves you mp from having to heal after an -aga etc.



Each job can bring a different suite of benefits to a group and I don't believe giving SCH or RDM Cure V would be unbalanced to the point where WHM would become an unnecessary job; on the contrary I believe it would still be the best healer in game.