I don't think Cure V would break SCH/RDM as jobs and make WHM an unnecessary job in parties/events again. WHM has a few things neither of these jobs would bring to the table.
Afflatus Solace: Free stoneskin (up to 300hp) a cure is BOSS.
Divine Caress: Removing a status effect and giving an 80% resistance to it for 1 min, oh and DCaress has a 1 min recast.
Divine Benison: 50% fastcast for status removal spells; you've never na'd someone as fast as this. (-Enmity as well).
Auspice: +10 (+20 with AF3+2) Subtle blow is amazing for lowmanning NMs, allowing a member to remove SB gear for other gear and remain at SB cap.
Esuna: AoE na' spell. Nothing super amazing, but a utility spell none the less.
Baramnesra: With no Na spell for amesia, stacking barfira + this allows for 1/2, 1/4, 1/8th resists on amnesia. Utility spell.
Shell/Pro-ra V: Merited versions are better than their single target brothers (although only by a small margin)
Barspell Merits: +10 MDB on barspells
AF3+2: Pants: Free MP when you drop a bomb cure; which WHM is great at. Cure V/VIing for a huge amount of hp, getting some mp (50~80) back, and a 300 hp stoneskin on a target seems alright.
AF3+2 Set Bonus: Chance a barspell will 100% resist a matching element is great, doesn't always proc do to the low % chance (5-10%~?) but saves you mp from having to heal after an -aga etc.
Each job can bring a different suite of benefits to a group and I don't believe giving SCH or RDM Cure V would be unbalanced to the point where WHM would become an unnecessary job; on the contrary I believe it would still be the best healer in game.


. (-Enmity as well).
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