I know cure VI needs changing to allow cure V to go to RDM and SCH ( PLD is a job main with cures it should get cure V too if you ask me)Ah, that clarifies it a bit more then. With my current 50% Cure potency build, Cure V heals about 1,100-1,200 HP and Cure VI is 1,400-1500 HP. Not a very large difference considering the MP cost. It really does seem as if it was designed as a fallback as you said. If they fixed Cure VI to the point that it wasn't so inefficient, then I could see SCH and RDM getting Cure V and not encroaching on WHM too much. Cure VI can give up to 400 HP in Stoneskin with Orison Bliaud +2, so if they reduced the MP cost it would be a nice way to reduce damage before it happened. Though Healing Magic skill in general could use a little tweak...
that is why they need to change the enm on cure V and just give a cure enm trait to whm ( that works outside of caps)
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