Quote Originally Posted by Bureikun View Post
This is what I meant by needing to "fix" Cure VI. Isn't the floor on it like 750? What a pathetic waste of mp. But having said that don't you think it seems like SE just gave WHM cure 6 as something to fall back on when the cure 5 recast timer isnt up yet.. seeing as we all know cure VI is pointless outside of abyssea, and most of the time cure IV is pointless inside of it. WHM has to pay the extra cost in mp to have the option of casting cure 6 instead of cure 4.. as such it's like an emergency option.

Though thinking that way makes me think calling it cure 6 is stupid too... thus it needs a fix
Ah, that clarifies it a bit more then. With my current 50% Cure potency build, Cure V heals about 1,100-1,200 HP and Cure VI is 1,400-1500 HP. Not a very large difference considering the MP cost. It really does seem as if it was designed as a fallback as you said. If they fixed Cure VI to the point that it wasn't so inefficient, then I could see SCH and RDM getting Cure V and not encroaching on WHM too much. Cure VI can give up to 400 HP in Stoneskin with Orison Bliaud +2, so if they reduced the MP cost it would be a nice way to reduce damage before it happened. Though Healing Magic skill in general could use a little tweak...