Quote Originally Posted by Jomen View Post
That said, we need a bump in magic. They need to adjust the grimoires to push us to an A now instead of B+. It can even be A- but that would at least get us closer to being at the lvl of healing, nuking, or enfeebling that the big three are at.
Skill, especially in Abyssea, but outside as well, with as much accuracy and potency gear is available? Has a very negligible effect. Especially on curing magic, where SCH is arguably most deficient.

-Cure potency under White arts: +2% every 10 lvls.

So at lvl 90 we'd be at 18% cure potency ... No, this is not overpowered. WHMs can hit 50%+ cure potency ... I feel like this would not get us to their lvls but very close to being able to nip at their heels and make them feel pressure.
(non-Light Arts stuff trimmed for space)

wut

You are aware:
a) Cure potency caps at 50% (though, as noone has the job trait, no idea if it would have two separate caps);
b) WHM gets no native Cure Potency;
c) Discounting atma, WHM takes eight pieces (Surya's +2 22%, Orison Cap +2 10%, Serpentes x2 5% Roundel 5%, O Cape 3%, O Earring2 %, Fylgja +1 3%) to hit potency cap, assuming the body and legs are kept clear for Orison curehacks.

18% from your trait - assuming the 50% is a total cap - means that SCH could cap in (Surya's +2 22%, Roundel 5%, Tatsumaki 5%) three pieces (four if you replace Roundel with Serpentes).

How is that not overpowered?