Quote Originally Posted by Rambus View Post
I read though your post and i saw RDM > whm in Nyzul Isle. I was so annoyed with RDMs in Nyzul Isle due to lacking HPS I started to refuse to go to it without a WHM. I went to WHM to nyzul isle if i had too and my SCH would never touch the event since it was supar like RDM is for curing and nuking wasn't needed.

I do agree cure VI needs rebalancing with RDM,PLD, SCH getting cure V. you also have to consider this. Jobs as a curing main should not have the same max cure as /whm or /rdm at 99. YOU HAVE to give them those cures otherwise your suck on 75 mindset. The other Solution is make healing skill mean something to able to pop out 600 ish cure IVs as base with healing skill we have at 90.

I will agree in getting a form of Elemental celerity. it could be less potent then the BLM's though, plus it would fair better on SCH vs RDM. We are suppose to nuke better then RDM and they get nuke spells that we need Addendum: Black.


Siiri this is the first time I agree with you on something. yes I agree that MAB to dark arts is a bit much. I am happy with our damage, but like others said in other threads (guess I am loosing track with these threads) we need more uniqueness. fusion spells for level 3 scs and so on would be nice.
I mentioned Nyzul because on the Ragnarok sever many people wouldn't go without a RDM most of the time. WHMs were still useful and sought after, but some groups were more comfortable with just a RDM than with just a WHM. However, that was on a case by case basis.

Anyways, I agree with you about the Cure issue. Something needs to be done, but what exactly must be considered for current and future balance. It would be ridiculous for anything /WHM or /RDM to be able to access an almost equally potent Cure IV as RDM, SCH, and even PLD before gear. I entirely agree with you that Healing Magic Skill needs to have a stronger impact on Cure potency. That alone would make Cures more balanced across the mage jobs since WHM has the highest natural skill. I think I mentioned the same idea somewhere (could have been WHM forums), but currently Healing Magic is not as significant as MND after the soft cap is reached. However, they would have to make skill ups a bit easier (I've noticed some increase since the last update, but the frequency could still be better.)

Adjusting the Cure formula seems like the a decent way to boost Cures across all jobs without stepping on another job's toes. Overall though, SCH just needs something entirely unique that warrants utilizing them.