Quote Originally Posted by Daniel_Hatcher View Post
The point is having them sub job only makes you want to sub job it, that's how it works.

If you get everything naturally then there would be no need for subjobs, it's regardless if they're basic spells or not. Warp and Teleport spells are basic, you still need to /blm and /whm to get them.

Convert, Fast Cast, and all the enfeebles is a reason to /rdm.
What's your definition of a basic spell? Teleports and warps are job specific/unique, no other job has them.
In fairness, SCH should have a couple native enfeeble magics other than Sleeps and Break. What was the point of Light Arts giving a boost to enfeeble magic skill if they don't have a enfeebling white magic natively. This argument should have been make when they 1st done the adjustment. On the same note, why does SCH have divine magic skill (a fairly high one at that) but not divine magic at all natively? If the skills are native, they should be supported by having spells without the need of a sub. I understand the story with RDM, but SCH came long after. There is no reason for having skills without spells to go with them. It's like having a native weapon skill rating on a job, and your job can not equip any weapon associated with your skill.