3. Everyone in zone gets credit for all mobs killed.
- This reduces the FOMO from another group coming in who may just kill wave 1's boss right away.


4. Loot pool is not party wide, but zone-wide.
- This makes the issue of stealing claim a non-issue and is a great throwback to the original dynamis content.


5. With changes 4 & 5 area of effect spells, abilities, and weapon skills can be reverted to work on secondary targets once more.
- This will bring in more people to help one another since they will all have a shot at drops.
- This also makes it so groups are unlikely to kill wave 1's boss to start wave 2 immediately since there are still plenty of NMs that drop shards to farm first.


6. After the wave 2 boss is killed, give the zone a 6 minute wait before closing so everyone can lot on the drops.
- immediate closure of the zone on death of the wave 2 boss makes lotting its drops impossible.