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  1. #1
    Player radar's Avatar
    Join Date
    May 2024
    Posts
    364
    Character
    Zephina
    World
    Asura
    Main Class
    WHM Lv 99

    Suggestions to improve Limbus

    1. Add a warp all party to next floor option like in Omen, every party member should not have to personally move to the next floor. This makes the content more annoying (especially for people with multiple accounts) with constantly having to keep climbing. If this isn't possible, maybe add a temp item that when used warps you to the next floor or entrance if at the last)

    2. Make matter drops a bit higher to 60%-70%, the number of these needed is very high. Even for earrings. At the very least consider making the drop rates higher for the first 10-15 and then slowly reduce it, so players don't turn off straight away due to low drop rates.

    3. Lucky chest should change when the player zones, this way if the player does not know the lucky chest system exists and opens the same chest every time they enter due to habit they can still get a lucky chest.

    4. Lower the number of monsters (especially in Apollyon), space them out more and increase the number of trusts by +1, there is really no need for the amount of monsters there are. People just aggro and train them all anyway (cause they cba to sneak and invisible) and run to the end and sleep them all, (and then when they do that they are all Ilev 130 so casual / solo players can't claim them from the group anyway). Having 50 monsters in the area, when people just train 25 of them negates the point of having so many monsters people can "share".

    5. Increase the amount of capacity points / job points they give, to reward casual / solo players more for doing it. Then instead of wasting time, they feel they are working on job points as opposed to killing lower apex.

    6. Add the RSE 119 sets to this content when it's not part of the Mysterious Happenings, purchasable from the NPC with temenos / apollyon units (3k units per piece).

    7. Add an RoE objective for killing 50 monsters while in a party (maybe for a silver voucher, or maybe a matter), this gently encourages players to group up here more.

    8. Add ascended monsters (like in Reinsenjima / escha) that can spawn after a previous monster dies. That give a large amount of points to make the climbs faster if you get one (1 ascended monster death = 80% bar fill).
    (0)
    Last edited by radar; 08-07-2026 at 05:36 PM.