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  1. #11
    Player Greatguardian's Avatar
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    Mar 2011
    Posts
    3,238
    No, I didn't know what you meant. Most anyone who read your post would not have known what you meant. Paladin can most definitely proc things in Abyssea. That simply does not equate to it being useful, as its multiple procs are all redundant.

    The FFXI community has been finding the "best" jobs for the situation at hand for years now. Abyssea did not aggravate the problem. More jobs are needed in Abyssea than have been needed for Endgame Content for years. 6 is a huge number of jobs for an ideal setup. Trying to convince anyone otherwise is just nostalgia-vision on steroids.
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  2. #12
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    6 is a huge number of jobs for an ideal setup. Trying to convince anyone otherwise is just nostalgia-vision on steroids.
    Why shouldn't all 20 jobs be useful? Is that too much to ask? I mean, they designed and worked hard on creating 20 different jobs for XI, why not try and equalize them? Allow proc'ing to be job/subjob specific. I don't see a huge problem with that.
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  3. #13
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    Quote Originally Posted by Zyeriis View Post
    Which is why this entire concept was a crap idea from the get-go. I really have no clue wtf they were thinking in this last update. Level 95+ mobs in the way of AF quests, sky gear that is augmentable instead of upgrade-able (so we can store it), dynabyssea, voidwatch (centralized VNM with "atmacite" = Abyssea VNMs in specific locations outside of abyssea), HNM/Kings made worse (you want defending ring to be slightly easier to get? too bad, we're making it harder/near impossible). The list goes on to include the half-assed attempts at getting people away from Port Jeuno (which failed, miserably) and adding abyssea npcs to heaven's tower due to "memory issues".
    This is the best, most concise, honest and true assessment of the update I have heard.

    Quote Originally Posted by Akujima View Post
    Why shouldn't all 20 jobs be useful? Is that too much to ask?
    In a game where you are trying to keep the jobs somewhat unique, it does not seem like it would be to much to ask, but it really is. The game has constantly changed which jobs are on top through the years at least, so everyone has had their time int eh sun, except WAR, WAR has been good since the RNG nerf.
    (1)
    Last edited by wish12oz; 05-17-2011 at 08:36 PM.

    http://www.twitch.tv/wish12oz
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