Increasing the amount of area numbers allowed the world to expand
Now I'd like to ask you about Seekers of Adoulin. There was DLC available at the time in the form of the Abyssea series, so I imagine even the players felt like there wouldn't be the usual expansion disc levels of new content, but I think everyone was surprised when Seekers of Adoulin was announced out of nowhere at Vana★Fest 2012. What was the process behind the development of the new expansion disc?
Ito
I was actually working as the director for the updates at the time, and the general feeling on the team was that the Abyssea series would be the last large-scale area added to the game. On top of which, we had already exhausted the numbers that were used to register areas on the map. The limit for the area numbers was 255, which was a number that everybody felt would be more than enough when FFXI was first designed. However, we ended up reaching that limit approximately ten years into the game's lifespan. So even if we wanted to add new areas, there was no available area numbers for them. As a result, we figured that we'd just have to continue on with the usual version updates.
So your hands were pretty much tied by the game's specs.
Ito
I knew it was impossible, but by chance, I happened to be talking to a server programmer by the name of Shinichi Tanaka, and I asked him if there was truly no way to increase the area number count. He replied that we might be able to fake it by adding a value to the area number and then placing it in a separate container with the use of a programming flag that would tell the game whether to add the value or not. Using that method, we could get up to 512 maps.
So you instantly doubled the possible map count. (laughs)
Ito
I felt that it was something we had to do, so I immediately went to speak with Mr. Tanaka* and request that we get the maps team together.* Hiromichi Tanaka, FFXI's first producer.
You didn't waste any time.
Ito
No, not at all. We borrowed people from the FFXIV maps team and named a leader for the group, but we still didn't have enough people, so we turned to Matrix* for additional assistance. From there, we started working on the map for Seekers of Adoulin behind the scenes while development on the version updates proceeded as usual.* Matrix Corporation. They worked on the additional scenarios: "A Crystalline Prophecy," "A Moogle Kupo d'Etat," and "A Shantotto Ascension," as well as assisted with the development of Seekers of Adoulin.