Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    683
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    They technically did have Achievements in the XBox 360 era, Kind of wish they'd port that over to Steam, but because it takes time & Money probably way low on the priority list. IIRC to unlock XBox Achivements you had to go see a guy in Tavnazian Safehold.
    (0)

  2. #12
    Player
    Join Date
    May 2024
    Posts
    386
    The point is this already exists, and it works to get people to do content to work on increasing the number.

    This has been proven to work and be a good business model in other games like Warframe (where many plaeyrs are only still playing to increase their Mlev number), they just need to allow players to see the achievement or they will not chase it.

    I don't get why they would add this entire system, and not allow players to properly show it off. A major part of human psychology is the desire to climb the social ladder, and this applies in online worlds too.

    The original developers knew how this all worked, they spent a lot of time adding good looking gear, +1 white border stuff etc.
    (0)

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,620
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The point is this already exists, and it works to get people to do content to work on increasing the number.
    It really doesn't have much of an effect on that, because everything is just one-and-done when it comes to this.

    As others suggested, leveraging the achievement system that actually likely still exists even though Xbox360 service ended many years ago would be a far better way to both encourage people to do things and create a good way of flexing your accomplishments. A vague number that doesn't care which content you do, how much you do it or anything else is really not a great mechanism for this. Mastery Rank is literally the most bare bones an "achievement system" could possibly be.

    I'm not against having an achievement system, but I am against representing Mastery Rank as one, and I'm against having it show up in searches because people WILL use it to filter players.

    If they wanted to implement something more like what FFXIV or WoW or many other games have been doing, I'd be down for that. Mastery Rank, on the other hand is garbage.
    (0)

  4. #14
    Player newLM's Avatar
    Join Date
    Aug 2026
    Posts
    1
    Character
    Speedyaf
    World
    Leviathan
    Main Class
    THF Lv 99
    can anyone help me with opening the Written in the Stars door on server leviathan ... name is speedyaf .. trying to find someone with the portal charm to open the door

    disregard. i got someone to open the door
    (1)
    Last edited by newLM; 08-16-2026 at 07:08 AM.

  5. #15
    Player
    Join Date
    May 2024
    Posts
    386
    Also add a headpiece for attaining rank 10, in a similar way to Maats cap back in the day.

    (0)
    Last edited by radar; 08-23-2026 at 06:39 PM.

  6. #16
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,620
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    yeah no. isn't the reward supposed to be that number on your profile?

    A proper system though would enable them to give out rewards for completing all sorts of specific goals. That's what we need. Instead of asking to expand mastery rank you should be asking for a true achievement system like the rest of the gaming universe uses. That would go way further to incentivizing people to do more and different contents for the bragging rights.

    Now i understand, from the context of "this is what we have and we probably won't get anything better," it makes sense. But given that the game even supported xbox achievements at one point, I think it isn't reasonable for us to ask them to do us one better in this case.
    (1)

  7. #17
    Player
    Join Date
    May 2024
    Posts
    386
    FFXI:

    A game with a mass myriad of content, most of which is out of date and that has no real reason to do in 2026, that struggles to keep people entertained due to a very underfunded dev team.

    A mastery /hierarchy system:

    A system that locks into that mass myriad of content, giving it a new purpose. The value of which is based on prestige, and prestige is only activated if you can show off. The title, the gear, the NUMBER is the driver of actions because it bestows prestige.

    MMO players are incredibly invested in prestige, hierarchy systems (this is why cash shop items make so much money)

    The number only has value if you can show it off to others.

    If you cannot show it off, then it has far less value and so is not a driver of actions.

    They made a mastery system, which is very involved and complex and they do not properly show it off so only the most hardcore people currently do it.

    For instance, "why should I do this quest, the only reward is 50 gil"
    Well now it slightly boosts your master rank, so lots of people will start to do that quest.

    I played Warframe for years, the entire game is founded around the mastery rank system like this. Where players to things that don't matter just to boost the number.
    (0)

  8. #18
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,254
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    I never really wanted to, nor do I still want to, show off any numbers, and I even hide the three stars (well they kinda look annoying more than anything, which is more why to hide them), but then they went and introduced the equipment that scales on this particular number... so I suppose it must now go up from what I had before (just 7).

    Well, I do am a slightly bit of a completionist, so I'm still mainly doing it because of that.

    Nation rank I think for a lot of people only gues up to 6, but I have viewed it as a some kind of an indicator for a new player if they are below that, so it has been useful for that.

    Mastery, I think, should be a separate thing, if a thing at all.
    (0)
    ...or so the legend says.


  9. #19
    Player
    Join Date
    May 2024
    Posts
    386
    Most people like these things, it's part of the human condition.

    I'm suggesting this change, because it will give people a lot of things to keep them busy. For a social status system to work, there has to be proper signalling of it.
    (0)

  10. #20
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,254
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by radar View Post
    Most people like these things, it's part of the human condition.

    I'm suggesting this change, because it will give people a lot of things to keep them busy. For a social status system to work, there has to be proper signalling of it.
    Fer sure!

    In general I can't really argue against all that. :]

    Also not against the change as suggested, really, but would not like to lose the ability to see the rank in some way also, even if the usefulness is of minor use.
    (0)
    ...or so the legend says.


Page 2 of 3 FirstFirst 1 2 3 LastLast