Aquaveil cannot fail. It used to add a significant amount of -spell interruption, but now it makes it impossible for spells to be interrupted (except by stun, sleep, petrify, knock back, paralyze, terror, or death -- seems like a lot of exceptions written out) X number of times (I forget but I think it's 5). That actually works a lot like utsusemi in that if you weren't going to be interrupted anyway it doesn't affect your aquaveil effect. I too forget to toss this up a lot of the time, but it really does make a huge difference and will usually last the entire fight unless you're fighting something that attacks very very fast.
As to Khajit's points, mages usually take very heavy damage so stoneskin's 350 cap (+whatever you may have from gear, most of which really is easy to obtain) is rather low. If you're fighting anything serious stoneskin basically just makes the first hit you take do less damage. Everyone should have -DT / -PDT / -MDT sets or a combined set or something, but I'm rarely hit while wearing it because I'm usually casting sleep or something and if I want sleep to stick (I do) I can't be wearing all my -DT gear. Spamming blink wouldn't be possible because 50% fast cast would be needed to make it cast for 1 second longer than utsusemi: ichi already takes. You probably could spam it to some degree, but it would require sitting in your fast cast / -DT set and cycling through aquaveil, stoneskin, and blink. If you're soloing this simply wouldn't end or perhaps you'd have time to get a single nuke off every now and then if you got lucky and evaded/ parried an attack. Lastly, the fact that RDM could cap -spell interruption was the reason for the change to aquaveil. Now that aquaveil doesn't contribute to -spell interruption it cannot be capped and to even get close requires wearing mostly awful gear.
In any case, I think they should just change the wording. Blink would be more useful if it were 100%, but I and many others use it in conjunction with other buffs and expect nothing more than damage / spell interruption mitigation over time.

) X number of times (I forget but I think it's 5). That actually works a lot like utsusemi in that if you weren't going to be interrupted anyway it doesn't affect your aquaveil effect. I too forget to toss this up a lot of the time, but it really does make a huge difference and will usually last the entire fight unless you're fighting something that attacks very very fast.
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