Quote Originally Posted by Kavik View Post
Why oh WHY is Blink so random if it has the EXACT same properties are utsu to a weaker degree? 2 instead of 3 shadows that are subject to the same aoe strips and other things that utsu are? Is it that the dev team wants it to be random if a mage survives a giant nuke but a Nin or /nin will survive 100%? I am probably just overly sensitive to this because it has killed me about 5x today. But why was this implemented in the first place? Even if blink were 100% reliable it would not overpower mages that cannot cast it on anyone other then themselves and it already doesn't 'stack' with utsu which most would agree is better due to the nature of having 3 shadows at minimum. And before people tell me to suck it up and /nin it, i do, but why should i have to, when a simple tweak could give a mage what they get standard for their job a much better role? "This is a buff that may or may not save you"... who wants that?
Ultimately:

Blink is not a source of damage mitigation, but rather an ability to stall, a safety net, if you will. Stoneskin, Protect, Shell, Barspells, etc. are all sources of damage mitigation, especially Stoneskin. Mages can also sleep mobs, bind/gravity them and run away, use Break, etc.

All NIN really has is Utsusemi and their own evasion skill. There's also the added setback of it costing a ninja tool (which affects all jobs). Note I'm not counting Slow/Para/Blind because the mage jobs have that as well.

Blink's randomness comes from the fact you pretty much cast it for free and you have oh so many other things that come with it. So there's really no need to rely on this.

TL;DR - Cast Stoneskin, don't get hate, etc.