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  1. #1
    Player Darkwizardzin's Avatar
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    Mar 2011
    Posts
    155
    Every job has a place it fails at.. this is one of blms. Besides the black mage job isn't all about nuking. We have to stun, hold, even sometimes enfeeble monsters at times when there isn't a red mage around.

    Also remember you can always offset the mp problem with gil. (mana items like ether)
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    Last edited by Darkwizardzin; 07-30-2011 at 07:17 AM.

  2. #2
    Player Alkimi's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Alkimi
    World
    Asura
    Main Class
    WHM Lv 99
    BLM can get 7/tick auto-refresh just from gear if they want to:

    Owleyes (Though a lot of people hate wearing this)
    Wivre Hairpin
    Goetia +2 body (2/tick)
    Moonshade Earring
    Serpentes Set
    Stearc Subligar

    Certainly a lot better than the 1/tick we could get before Abyssea came out, but yeah you can still burn through all your MP (especially outside abyssea) in no time at all.
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  3. #3
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    I completely forgot that I made this thread. I can't be sure anymore, but I think I picked Auto-Refresh as an easily understood starting point for discussing MP issues.

    Quote Originally Posted by Alkimi View Post
    BLM can get 7/tick auto-refresh just from gear if they want to:

    Owleyes (Though a lot of people hate wearing this)
    Wivre Hairpin
    Goetia +2 body (2/tick)
    Moonshade Earring
    Serpentes Set
    Stearc Subligar

    Certainly a lot better than the 1/tick we could get before Abyssea came out, but yeah you can still burn through all your MP (especially outside abyssea) in no time at all.
    Within my LS, I frequently play THF during events. Over the weekend, four of us decided to farm Dyna-Bastok for one or two AF2 pieces that people never got over the years as well as to sell/split currency drops. Some extra pocket change is always nice. It's been a long time, but I finally got the chance to play BLM outside of Abyssea.

    My BLM only has access to 6MP/tick in Refresh at this point (Refresh 1 from /RDM, Wivre Hairpin, AF3+1 Body, Moonshade Earring), but with this much Refresh coupled with Aspir2, it's a world of difference from the Level 75 days. I nuked far more than I ever did in the Level 75 days, and not once did I need to rest MP or stare down my Convert timer. Sure, I still could blow through my entire MP pool in no time if I wanted, but by playing sensibly, I didn't have any MP problems.

    So yeah, I jumped the gun on making this thread.

    But.

    The biggest difference maker in Dynamis? Asipr and Aspir2, and aspirable mobs are everywhere in Dynamis. Unfortunately, this isn't so true in the rest of FFXI, which is why I found this point interesting:

    Quote Originally Posted by Teakwood View Post
    Personally, I'd be inclined to suggest a FFXIV option here, although I'm not sure how feasible it would be - change Aspir and Aspir II such that they return MP even from monsters which do not have MP to drain. I've noticed in play that playing BLM against Aspir-able mobs (with Aspir II in the picture) is a completely different ballgame than playing it against things with no MP, and the ability to siphon MP from any monster was something I greatly enjoyed about XIV's MP mechanics.
    This is spot on. While reading the thread, I noticed that Aspir and Aspir2 were repeatedly cited as solutions to MP issues, but not once did anyone acknowledge that these spells are worthless unless aspir-able mobs are nearby. As it stands now, Aspir and Aspir2 are only part-time solutions, and that's why I liked Teakwood's argument.

    If it's feasible for SE, SE should adjust mobs in FFXI so that they all have MP to aspir, much like they do in FFXIV. I believe that this adjustment would largely solve any MP efficiency for BLM. Furthermore, this adjustment would be a boon to all other jobs with access to Aspir spells from their main jobs or sub jobs.
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    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --