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  1. #1
    Player Slib's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Slib
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I have had an issue with Black Mage MP even as a Taru since the level cap increase. I feel that even with convert and conserve MP, that the issues I have are related more to the new MP costs of our new tier of nukes, Tier 5.

    Ever since the release of the new tier nukes, our MP pool hasn't gone up much at all to compensate the new MP costs for the tier 5 nukes and also the damage output of the tier 5 Nukes aren't worth it if you are outside of abyssea because I found the tier 4 nukes to be more efficient for Damage per MP cost, but in Abyssea I have no problem casting the Tier 5 nukes because I have almost a double sized MP pool AND high mp refresh. A higher MP pool allows convert to be more efficient and allows a higher chance at getting a conserve MP to proc without running out of MP in 3 blizzard 5's.

    So all that being said, if you ask me BLM need something more than just a simple auto refresh. I think they should take a look at the MP costs of each nuke and lower tier 5 only or lower all nukes by a total %, to keep them scaling the same.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    48
    I've played the job since USA launch and it's always been my main but I think currently I have less of an MP problem than I did in the past.

    With the increased Elemental Magic skill due to higher levels and gear with more readily available INT our DoT spells (Burn et al) are actually a much more viable source of damage than they were before. With 150 INT each spell does -5 hp/tick. That's -15 hp/tick. It helps a lot on NM's - even in Abyssea when low-manning. As far as I know there isn't a discovered higher tier of damage for more than 150 INT but I would guess there is, or will be. Stack this with Poison II's -10 (also lands more readily now) and Bio II's -8 and you have a good DoT of -33hp. I know it doesn't seem like much but it's cheap MP damage. -13INT on the monster can increase your nukes considerably as well. In the time it takes to get your Blizzard V off, the DoT's have done around 100 damage and will increase your nuke by about 100 damage as well, sometimes more depending on monster (if you use the burn stack).

    I generally run out of MP just in time for a new convert. Sometimes I don't even get to do that if I have a WHM in the party.

    I don't think the answer to "fixing" the MP issue some of you are experiencing is to give more MP or native Refresh but rather looking to the older spells we don't use so much instead of focusing only on the new goodies SE gives us.
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    Last edited by Flyinghippress; 03-09-2011 at 09:44 AM.