#1 why is the core concept of the game, that is collecting massive amounts of gear to form different gearsets for every possible priority for every possible class, completely at odds with how it was programmed and the limitations you placed on it???
lets forget for the moment that half the items in the game could have been made key items that dont take up any inventory space....
lets also forget that you littered our character with like 200 different one-time-obtainable cosmetic or otherwise pointless items just from compeleting the storylines and are constantly filling our inventory with useless crap we just need to npc away like geodes and RoE rewards
22 jobs, 16 slots, probably an average of like 10 gearsets per job realistically, but at LEAST 5 gearsets per job (though some jobs can have like 20 different different gearsets), I know there's SOME overlapping equipment, but still,
that's ONE THOUSAND SEVEN HUNDRED SIXTY slots.... And that's JUST for EQUIPMENT that you would actually need to USE...
How many are we given???
inventory
Safe
Safe2
storage
locker
sack
case
wardrobe 1
wardrobe 2
80x9=
760 slots....
wtf???
WTAF???
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(^ still not even have the extra letters as slots we're missing... JUST to account for the BARE MINIMUM of just EQUIPMENT we could be expected to collect...)
How on earth anyone has more than like 3 jobs geared and isn't COMPLETELY out of space is completely beyond me. And no, I will pay money just for you to allocate more 1's and 0's to my inventory space. How about you just give people an adequate amount of space and stop filling it with useless crap all the time???????

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