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  1. #1
    Player radar's Avatar
    Join Date
    May 2024
    Posts
    265
    Character
    Niana
    World
    Asura
    Main Class
    THF Lv 1

    Shared Dynamis mechanics

    The entire point of a shared Dynamis area, is for lesser geared players to be able to get kill counts and possibly join up in an organic manner.

    If a very well geared group of players (or multibox group) runs in and kills the boss straight away, all other monsters disappear and wave 2 monsters pop (that they probably can't kill)

    The boss should not spawn at all, until all monsters in the zone have first been killed in a shared instance. Cause that's the entire point of the shared zone, for lesser geared players to get some kill counts up.

    They monsters also should not link, cause this encourages well geared players to just link everything and pull them away.

    If you just let one group or one player with lots of accounts force wave 2 fast, what's the point of it at all?

    It's even worse since people who are slowly killing monsters, will instantly get wave 2 monsters spawned on them when the boss is killed and wipe everyone else in the zone.

    All you have done is make the very well geared multibox players, ruin it for everyone else on the entire server so they can make more money. Ruining the entire point of making it shared in the first place.

    I know as a Japanese developer you probably think people care about others, many players in the west do not care about others at all and are purely driven by selfish mindset. So shared content has to be designed with this in mind.
    (1)
    Last edited by radar; Yesterday at 07:42 PM.