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  1. #1
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    859
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99

    Signatures for limbus gear

    SE please change the limbus gear to be able to be signed like how JSE necks were changed to keep the signature. Yes I know this is going though the synergy furnace to make it uncursed but the coding can't be that hard to copy the signature and pass it along to the uncursed piece.
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    it's nothing to do with coding and everything to do with you aren't crafting an item with a signature crystal. Aside from that, the original concept of the synergy system was co-op crafting, so if multiple people participate, whose signature should be on the produced item?

    Now, should they change entirely how we add signatures to items? Probably. Is that going to happen? probably not.
    (1)
    Last edited by Alhanelem; 05-03-2026 at 07:47 PM.

  3. #3
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    505
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    JSE necks keep their signature even though you trade it to an NPC to start the augment process.
    It's valid to request the same method be applied to this, so it can retain the signature that was already present.
    (1)

  4. #4
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,321
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I hate Limbus so much.
    I hate the progress bars.
    I hate the menus to go up to the next floor.
    I hate tracking things after every kill.

    Per run, the cognitive load to play Limbus is just too high.
    Per week, I just can't physically do 10 runs. Even if matters are not guaranteed (which is a problem) ....Limbus is very exhausting and just plain boring.
    (1)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I hate Limbus so much.
    I hate the progress bars.
    I hate the menus to go up to the next floor.
    I hate tracking things after every kill.
    There's a lot wrong with these statements.

    You say you hate the progress bar but then you say you hate tracking things. The whole point of the bars is so you don't have to track things. ???

    I don't mind any of these things, or Limubs, at all. I will certainly agree the grind is excessive but I see nothing wrong with the bars, the menus, or killing things. I feel you're making mountains out of molehills.
    (0)

  6. #6
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    505
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I wouldn't care about the progress bar at all if it wasn't prioritized over sending me that info that the server acknowledges that I used a JA, started casting a spell, a mob's death, a mob's position, my party member's position, etc.
    If the existence of a progress bar didn't force me to second guess my actions constantly I would be fine with it.

    The Impossible to Gauge mob in Temenos is the worst. 20x kill, really?! when I have to /check spam every single mob across 25 floors to find the dumb thing in the first place!!!
    Give it a palate swap or ~something~
    I'd much rather complete the progress bar 5 or 10x in a single run of each floor and do a single climb once a week or bi-week than do a single completion of the progress bar for every chest.
    They already showed it's possible with the data from NMs being stackable up to x10.
    (1)

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I wouldn't care about the progress bar at all if it wasn't prioritized over sending me that info that the server acknowledges that I used a JA, started casting a spell, a mob's death, a mob's position, my party member's position, etc.
    If the existence of a progress bar didn't force me to second guess my actions constantly I would be fine with it.
    If you're having issues getting actions to work I don't think that has anything to do with the progress bar, I think it probably has a lot more to do with the method by which the game makes the monster's levels dynamic.
    (0)

  8. #8
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    505
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Except the issue isn't ONLY in Limbus. It's in every content that has a progress bar on the top left. Divergence comes to mind most immediately.
    (1)

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Idk I've never really noticed an issue with this.
    (0)

  10. #10
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,180
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    I've had that lag issue so much in, indeed, Limbus and Dynamis Divergence, but also in Odyssey.

    For Odyssey, I suppose "is that" Izzat.

    It's especially fun in Odyssey when it makes the Agon Halo spawn (for me) after over 11 seconds when I move close enough to see it, and by that time I've usually waited before moving in, because I know it will do it, and then I'm already running in sneak/invisible and suddenly K.O.!

    That's on Fenrir which is not one of the most populated places to be, too, but since it is different at times, I suppose it might be related to the amount of people doing it at the same time.
    (1)
    ...or so the legend says.