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  1. #1
    Player Beastorizer's Avatar
    Join Date
    Jun 2019
    Posts
    255
    Character
    Noisuf
    World
    Bismarck
    Main Class
    SMN Lv 99

    Do You Think We Will Ever Get Another Major Update?

    We kind of accepted the status quo. With the Distant Lands still unexplored (A little bit of the Far-East), I see no reason why XI does not receive major updates.

    Still meat on the bones. Wish to be a fly on the wall as to why any major XI content is forbidden.........Combining all servers, XI's populace is equal to if not more than newer MMO who receive major updates (Different companies, different goals, I get it).
    (0)

  2. #2
    Player Fahzewn's Avatar
    Join Date
    Nov 2014
    Posts
    87
    Character
    Fahzewn
    World
    Cerberus
    Main Class
    WAR Lv 99
    I think over the years, the main points have been discussed numerous times on why a major update and/or expansion has not happened.

    From a purely "major" update stand point, one reason brought up is that they are still using and tied down to PS2 (that's Playstation 2) development kits I believe.

    In my opinion, the main reason is money and what projects SE decides to invest that money in where they will project (hope for) a greater return.

    That said, it does appear that there is an uptick of players lately. Though if they are real players, real players multi-boxing or just simply an influx of bots, I can't say but I don't remember the last time they've restricted character creations on servers...
    (0)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I don't know if I would say it's "likely," but I'd say the odds are higher today than they were a few years ago. The XI/XIV crossover has triggered a surprisngly significant influx of players and it could encourage SE to invest a little more into the game.
    (0)

  4. #4
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    507
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I'd like them to revisit their Limbus update.
    It has not gone well. even though the event is supposed to appeal to party & solo players, the grind is too long for the minor benefits we get.
    The event doesn't appeal to alliances at all since the number of kills per floor skyrockets and the exp/ep rewarded drops to the floor.
    Plus there's no real big bad at the end for groups to get excited about defeating. The global big bad once a month for up to 1 chest opening per CN opening just doesn't cut it.
    (3)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It has not gone well. even though the event is supposed to appeal to party & solo players, the grind is too long for the minor benefits we get.
    I don't really think there's anything to revisit. Everything is a grind for small upgrades in this game, it's been that way since the beginning.
    (0)

  6. #6
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    507
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    I'm just saying it's a lot more grind and the reward is less than typical as well.
    it's a soul sucking event that barely anyone is willing to dedicate time to over other things.
    (1)

  7. #7
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,321
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Voidstorm View Post
    I'd like them to revisit their Limbus update.
    It has not gone well. even though the event is supposed to appeal to party & solo players, the grind is too long for the minor benefits we get.
    The event doesn't appeal to alliances at all since the number of kills per floor skyrockets and the exp/ep rewarded drops to the floor.
    Plus there's no real big bad at the end for groups to get excited about defeating. The global big bad once a month for up to 1 chest opening per CN opening just doesn't cut it.

    Same. I personally don't like the Limbus grind either. When old content like Nyzule has automatic go-up and Omen has simpler menus, it's hard to find Limbus enjoyable.
    (0)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Gwydion View Post
    Same. I personally don't like the Limbus grind either. When old content like Nyzule has automatic go-up and Omen has simpler menus, it's hard to find Limbus enjoyable.
    "automatic go up" would make it even more cheeseable than it already is (and really isn't necessary at all with no pressure of a time limit like Nyzul has), and I don't find anything complicated about the menus.
    (0)

  9. #9
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,321
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Alhanelem View Post
    "automatic go up" would make it even more cheeseable than it already is (and really isn't necessary at all with no pressure of a time limit like Nyzul has), and I don't find anything complicated about the menus.
    It is my opinion (and you're welcome to disagree), but: (1) I think that progress bars and temporary items as indicators to move onto the next floor is the most exhausting design choice to bestow upon a player. Then, (2) when you've completed this objective, the progress bar refills again. You go to touch the elevator and can easily/accidentally select the wrong floor.

    All of these design choices, while they same minimal to you, actually demand a higher level of cognitive load compared to other events in game (Sortie, Nyzule Isle, Omen, etc etc).

    Limbus was supposed to be a new/re-design and while SE did succeed and complete it, I think they could have copied some of the design choices from other aspects of the game.
    (3)
    私の言葉に悪意があるとは考えないでください。
    Please do not consider my words to be malicious.

  10. #10
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,409
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I think that progress bars and temporary items as indicators to move onto the next floor is the most exhausting design choice to bestow upon a player. Then,
    In any context of the word "exhausting" I can think of, yes, I have to disagree.

    Then, (2) when you've completed this objective, the progress bar refills again.
    This is because you're allowed to repeat floors. Most people probably won't want to do this, but it's an option.


    You go to touch the elevator and can easily/accidentally select the wrong floor.
    So? This is a minor inconvenience at worst. There's no penalty for going to the "wrong" floor other than some seconds of your time wasted. This can also be entirely mitigated by not being in such a big rush to push the button.

    All of these design choices, while they same minimal to you, actually demand a higher level of cognitive load compared to other events in game (Sortie, Nyzule Isle, Omen, etc etc).
    They seem minimal to me because they are. This "cognative load" you speak of is both 1) not significantly higher compared to other events in the game, many of which do also have menus you can "mess up" and 2) mostly meaningless to the average person who can handle this "load" you speak of. And I speak to you on this as someone on the spectrum who stands to be among the most likely to be bothered, telling you that I'm not.

    Patience is a virtue. If you have even a tiny bit of it none of these things should be bothering you. Respectfully. You deal with these menus everywhere, particularly teleporting from home points among many other things. You should be used to them enough to know what to do.

    While I'm personally not bothered and don't really agree, I do understand people feeling the grind is more substantial than other content. But I don't understand the criticism you've levied in this post. Out of respect I'm passing on the words I'd use to describe my feelings for it.

    For me, Limbus went from a content I've ignored since TOAU to something I actually don't mind doing.
    (0)
    Last edited by Alhanelem; 04-20-2026 at 09:47 AM.

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