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  1. #11
    Player nixRidge's Avatar
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    Jan 2025
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    Windurst
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    30
    Quote Originally Posted by Dragoy View Post
    Is that because of using a virtual machine or so?

    Using Wine on Linux is enough without either of those.

    No, but it improves performance a lot. You're right though, "must" was the wrong word of me to use, but it really helps a lot.
    DXVK is a far more efficient translation layer than the one built into Wine, and has Direct3D 8 support nowadays.


    However, in certain configurations.. dgVoodoo2 is required to prevent crashes. So dgVoodoo2 handles the Direct3D 8 to 11 translation, and DXVK handles the DX11 to Vulkan translation.


    I haven't actually tried running without dgVoodoo2 lately, maybe D8VK can handle the game alone on my machine now, I'll have to test when I get the chance =)


    Edit: Originally I said "running with dgVoodoo2 lately", I meant withOUT. My bad!
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    Last edited by nixRidge; 03-28-2026 at 01:41 AM.

  2. #12
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,153
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by nixRidge View Post
    No, but it improves performance a lot. You're right though, "must" was the wrong word of me to use, but it really helps a lot.
    DXVK is a far more efficient translation layer than the one built into Wine, and has Direct3D 8 support nowadays.


    However, in certain configurations.. dgVoodoo2 is required to prevent crashes. So dgVoodoo2 handles the Direct3D 8 to 11 translation, and DXVK handles the DX11 to Vulkan translation.


    I haven't actually tried running with dgVoodoo2 lately, maybe D8VK can handle the game alone on my machine now, I'll have to test when I get the chance =)
    Mmh, last I checked, DXVK did not do 8, though there at least was a different project for that, and well, then I suppose the voodoo use could have been used betwixt, but I never did try that.

    It /does/ seem dxvk does do 8 now, though, so might look into that at some point though don't really feel the need with a Ryzen 9 7950X, but it will be interesting (and I've not had crashes aside from when there's a Wine bug in the loose, which I then tend to track down pretty quick-like... but I digress!).

    Thanks for pointing that out!
    (1)
    ...or so the legend says.


  3. #13
    Player Rinuko's Avatar
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    Mar 2015
    Posts
    152
    Character
    Zalora
    World
    Shiva
    Main Class
    COR Lv 99
    You can use D8VK but its merged into the DXVK project. I don't really notice a difference though. So on my Linux machine I still use D8VK because that's what was pre-configured in Lutris installer.
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  4. #14
    Player Dragoy's Avatar
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    Jul 2011
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    Bastok
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    2,153
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Quote Originally Posted by Rinuko View Post
    You can use D8VK but its merged into the DXVK project. I don't really notice a difference though. So on my Linux machine I still use D8VK because that's what was pre-configured in Lutris installer.
    Right.

    May test it out, though in general I use vanilla Wine as much and where I can so that I'll be able to report bugs and regressions related to the (vanilla) project.

    Speaking of... the other day, I saw quite exactly what was described here: Black screen aside from PCs and NPCs and not able to move.

    That is, the world would not load at all, but I could interact with things such as home points, and teleport around... but not move otherwise.

    Characters that were still in a mog house were able to move, and the mog house would load as usual, but if I went outside... not so much.

    The character selection screen was more or less the same: Characters and buttons would show up, but the background was either sky blue or black.

    I didn't even remember the description here before now, so I assumed it was due to a Wine regression especially since I saw the virtual memory size being over 4G, which tends to mean there is a memory leak, however when that happens, it will usually crash the client when changing areas and/or characters, but now it only crashed after going back to the PlayOnline Viewer.

    Could of course be a coinkydink, but the description in the first post here is identical, so I wonder if there is a native leak, so to speak... though perhaps a connection related issue is more likely though it seems weird for that too, and certainly not something I've seen before.

    So far it has only happened once to me though, but haven't been very actively doing things for some weeks.
    (0)
    Last edited by Dragoy; 03-31-2026 at 09:31 AM.
    ...or so the legend says.


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