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  1. #1
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    136
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99

    Alter Ego Points: What's the best initial points allocation?

    Now that we have the new alter ego points system up & running and have got our initial items for allocating the points, I thought it would be best to discuss where exactly do we place our initial points.

    I thought of having a balanced approached to the allocation with a little bit higher for STR & HP but some others in my ls thinks it's best to max out HP & STR/INT/MND, leaving some others like DEX/AGI/CHR & MP on 0. My spread of points is below (with 1 more 20 pts to allocate from Grow & Harvest ROE) but what are your thoughts? Does DEX/AGI/CHR & MP matter in the beginning of all this?

    HP/MP 40/20 STR/DEX/VIT/AGI/INT/MND/CHR 35/10/30/10/20/20/10
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,452
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It's really going to depend on who you use most. But I wouldn't put too much thought into it as you will eventually max it all out.

    The total maxed out attributes are exactly equivalent to earning 50 master levels.
    (0)

  3. #3
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,192
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    Since I only use them for healing and some buffs, I maxed out HP/MP first, and then MND with what's left over.

    Later on probably INT first, then VIT.

    I really don't want them to be hitting anything, so I'm not concerned about their accuracy or attack and such.

    Would be nice if we could just stop them from doing that completely (Ygnas is one of the best at messing everything up by using an area attack with damage over time as a cherry on top...).
    (1)
    ...or so the legend says.


  4. #4
    Player RichLester's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    136
    Character
    Leara
    World
    Sylph
    Main Class
    BLU Lv 99
    I use a old traditional approach to my trusts. I'm usually 2nd damage dealer but the hardest hitting one (DRG with emnity-5 on my grip). If I have to tank, i will but I use ArkEV or Vallerial (for multiple mobs), Koru-Moru (classic RDM), Amchuchu (main tank), Ulmia (for the haste / attack boosts), Apururu (U) (I know people think Yoran-Oran is better due to resistances but I'm not so sure now. Apururu seems to be doing more Curaga1&3 casts, instead of Curaga4. Has he been adjusted?). I'm also wondering how attachments will work & how we gonna buy them? Are they attachments for certain trusts? I'm guessing the original Trust Magic NPCs will be selling them.
    (0)

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,452
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I really don't want them to be hitting anything, so I'm not concerned about their accuracy or attack and such.
    I need a skillchain partner so I do need those things. But remember, you'll eventually be able to max all the stats out anyway.
    (0)