Hello
I pay a monthly sub, as does everyone else. Lockouts are bad and feel bad in general being told who/what/how I can play to content I pay for, but I can see from a game design the need to stop bots and burnout from current end-tier content.
Such lockouts really punish players, especially new/returning and casual players.
Are you new/returner? This content is hard for new people, especially to solo and catch up, or even just to learn some mechanics. "Just join a group" - well, if you don't know the mechanics, its hard to start/join a group, as people are reluctant want to waste a 20 hour lockout on a noob run, or failed run. Or in other cases, where I have just burned access, but a noob comes along and asks "Help me in Sortie/Odyssey" - sorry, even if I want to, I can't!
Casual gamer? Say goodbye to statics, as they probably don't fit into your casual play style. Only have 1-2 hours to play a day - suddenly a tension between cramming in 60 + 90 minutes of runs (plus any prep time) each day, or doing the other things you want to to for progress. It feels bad missing out on being able to access content I pay for, when I want to access it, and it feels bad being forced when i don't want to. FOMO!
PUGS ... Given the 20 hour lockout, PUGs are very unfriendly to 'noobs' and anything but an efficient run. (See noobs/returners above).
However, there are two far more player friendly ways to improve this, both of which remove the daily lockout:
(1) Timed charges for entry that stack.
(2) Capped weekly/daily rewards.
1 - in the same way as voidstones and Traverser stones, or even Omen charges. Let Odyssey and Sortie stack [more] charges. Keep them at the 20 hour charge, but let them accumulate to a figure. Don't even cap it (and uncap Omen too).
This content is years old now. If I unlock this, but don't approach it for 6 months - then let me sit on 180+ "Entry stones" and grind it out. I still have to put the time in, but I have the same level of opportunity of access as someone who does it daily for 6 months.
This really helps new/returners who just want to enter and learn (from making mistakes and dying) and not feel bad from simply making a mistake after 10 mins and warping out.
2 - Capped daily/weekly rewards. Why not have unlimited entry, but limits rewards? That way new/returners can enter as much as they like, to learn and practice, but can't bot/spam to get more rewards than the current rate.
Both of these approaches are far more friendly to the community and to individual players. Allowing more access, encourages people to work together and support and help others - rather than currently saving or waiting on 'efficient access'. At the same time, they protect what the devs intended to stop people from cheating/botting/spamming access and creating "Primes" or speed-running content and leaving. You want us to grind and stay subbed, this doesn't threaten that. It protects it, buy keeping us engaged and removing the 'feels bad' part.
This should be a win-win.

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