You know how much it looks like you're trying to spite me there, right?
Everyone loves more and better everything, sure. But that doesn't mean that it's actually a good idea to do so, or that they can do it. Things are designed a certain way for a reason, and just because we don't see a downside doesn't mean there isn't one.
We could give everyone Klingon Painsticks Of Instant Death +100 that are guaranteed to delete anything they touch. That would be fun, at first. But then after you destroy the entire game in record time, there's nothing left to do. (Yes I realize nothing here is that dramatic, but the point stands).
Now I'm not against everything, or even all that much here. But it seems like (based on the likes on the posts) I'm the only one here pragmatic enough to recognize that things like raising limits, giving more stuff, buffing items, etc. may in many cases go against the design philosophies of the game, philosophies that were applied for a reason.
For instance. New music track? Hell yeah, I'd love having something other than the Chains boss theme play throughout the entirety of the two limbus zones. Are they going to make one? Probably not.
But of course all someone has to do to get a billion likes is say "GIVE US MORE STUFF." While me, being Mister Realistic, is booed off the stage for pointing out "we're probably not going to get any of this, you know." I just don't want people to get wild expectations about things and then be disappointed when they don't happen (even though we're kind of used to that).
(Side note: Increase the limbus cap? I can't even hit the cap. And probably a big part of the reason behind that limit is to limit the gap between the people who can churn out a billion points all day long from the people who can't or don't have the time to).
So here's my "hopefully everyone can agree" wishlist:
- Buff every job that can't savage blade for 10s of thousands of damage every 5-10 seconds



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