I would change this to "Make elemental magic more useful in general."Add more content that requires magic burst strategy.
It shouldn't just be specific content, it should be in contention whenever you're looking for a damage dealer.
Music- I love music. But there's a high implementation cost to this in getting someone to create it. And while I do agree this is a good idea and has little downside, I don't think it's likely. They don't add new music on a whim.
no, because it's the one thing SMN has that's just a little bit special and there's barely any reason to use SMN in content as it is.Give Hastega II to RDM.
Keep in mind, there's technically a detriment to anything you can add to the game: Implementation resources. Some things are more important than others, and this is why some things get done and other things don't.
And not everything should be done purely because you don't personally see a downside- So please qualify your statement to "changes that would be popular," rather than "changes everyone would agree with."
For example, point limits usually exist for a reason. Limbus is still comparatively new and those limits exist to pace the aquisition of new items so no-lifers don't conquer the content and 5 minutes and wonder where the next thing is. So while higher limits on things would no doubt be very popular, limits do exist for a game design reason and aren't going to be changed/removed purely because it's a popular idea.
This is a perplexing statement, as mastery rank has nothing to do with... anything.The +2 earrings are no longer even the best choice in many cases now thanks to the combination of alabaster earring and hoxne earring, especially at higher mastery rank.

Reply With Quote